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SYRIA: Evil Has Allies
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ARTILLERY: Israel Replaces 155mm Guns With Smart Rockets
PROCUREMENT: The Blame Of India
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WARPLANES: Mainly Because It Pisses Off The Russians
SURFACE FORCES : Cracked, Leaking And Limping Along
SUBMARINES: An Old Cure For Venezuelan Naval Ambitions
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SURFACE FORCES : Avengers Upgraded
WARPLANES: Small Force, Huge Border
INFANTRY: Escaping From Death And Victory
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WARPLANES: North Korea Goes Retro
PROCUREMENT: Another F-35 Failure
SURFACE FORCES : Avengers Upgraded
SUBMARINES: It Is Now A Six Pack
ARMOR: China Chooses Protection Over Flotation
WARPLANES: Small Force, Huge Border
INFANTRY: Escaping From Death And Victory
ISRAEL: Hamas Makes A Controversial Deal
IRAQ: For A Few Dollars More
INDIA-PAKISTAN: Denial And Wrath
PEACEKEEPING: The Island Disease
LEADERSHIP: The Key To Failure
PROCUREMENT: Getting A Gripen On It
SUBMARINES: Oceans Empty Of Russians
LEADERSHIP: Problem Solved
KOREA: No Shit
ATTRITION: Fire In The Blood
SEA TRANSPORTATION: China And India, Together At Last
AIR TRANSPORTATION: The Legend Continues
COUNTER-TERRORISM: It's Just Business
INDONESIA: Sacrifices Must Be Made
MEXICO: Thugs Just Want To Have Fun
ATTRITION: Drug Casualties And Collateral Damage
SUDAN: Pipeline To Salvation And Victory
ATTRITION: USAF Releases The Aircraft Retirement List
ATTRITION: USAF Releases The Aircraft Retirement List
PROCUREMENT: Getting A Gripen On It
PROCUREMENT: Another F-35 Failure
LEADERSHIP: The Arab Plan To Stop Iran
SURFACE FORCES : Cracked, Leaking And Limping Along
INFANTRY: Escaping From Death And Victory
MURPHY'S LAW: Why Russia Loves Arab Tyrants
ISRAEL: Hamas Makes A Controversial Deal
INDIA-PAKISTAN: Denial And Wrath
SUBMARINES: Oceans Empty Of Russians
COUNTER-TERRORISM: Why Islamic Radicals Don't Last
PEACEKEEPING: The Island Disease
LEADERSHIP: The Key To Failure
KOREA: No Shit
PEACE TIME: Iraq And The American Gift
AFGHANISTAN: A Ploy, Not A Promise
MEXICO: Thugs Just Want To Have Fun
SUPPORT: Puzzle Me This
WARPLANES: Mainly Because It Pisses Off The Russians
SUBMARINES: It Is Now A Six Pack
Dirty Little Links: No more Dirty Little Links?
Fighters, Bombers and Recon: France Leads The Way
Attrition: USAF Releases The Aircraft Retirement List
Procurement: Getting A Gripen On It
Procurement: Another F-35 Failure
Fighters, Bombers and Recon: Mainly Because It Pisses Off The Russians
Surface Forces: Cracked, Leaking And Limping Along
United States: listen to Gore
November 15, 2004
Close on the heels of the U.S. Army training game, Full Spectrum Warrior, comes a similar U.S. Marine Corps game; Close Combat: First to Fight. Both are used on the Xbox game console. The army game, developed to commercial standards (in terms of graphics and easy-to-use interface), is intended to train members of infantry squads on the most effective combat tactics. The marine game, also created to commercial standards, includes more peacekeeping and fire control operations (calling in artillery and airstrikes). The marine game also addresses one of the major weaknesses of the army game; fighting inside buildings and room clearing. The commercial version of Close Combat: First to Fight will be released in January, 2005. Both games were first developed for purely military training purposes, but with the expectation that a commercial version could easily be created from the military one. This kept the development cost, for the military, down. These cooperative arrangements have been popular with game developers, as they get some money from the military (rarely more than a few hundred thousand dollars), as well as expert advice. All they have to do is keep it realistic, which is something the games want to do anyway. However, the purely commercial versions will remove some of the realism (unlimited ammo, more accurate weapons, troops moving faster and not getting injured as easily, and so on.)
Despite the complaints about the limitations in the army game, it has been very useful for new troops, who have no experience with combat. Full Spectrum Warrior does run the player through the correct moves a squad should use in combat, and this is very useful. Future versions of the these games will probably feature the open world capability found in games like Grand Theft Auto.
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Outlaw Platoon: Heroes, Renegades, Infidels, and the Brotherhood of War in Afghanistan
Blackhorse Riders: A Desperate Last Stand, an Extraordinary Rescue Mission, and the Vietnam Battle America Forgot
Black Ops, Vietnam: An Operational History of MACVSOG
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