HPS Simulations announced has been released the 14th title in the Panzer Campaigns
series of WWII operational games by John Tiller: Moscow ’41.
Moscow '41 features the familiar Panzer Campaigns interface and game scale
where 1 hexes represents 1 km and a 2 hour game turn. The map area encompasses
over 150,000 hexes (438 x 385) which is larger than the Kursk Map by almost
1/3rd. The area covers from 15km north of Kalinin in the north to 80
km south of Tula.
27 Scenarios are included covering both Fall and Winter fighting with two
major Campaign Periods
- 2 Oct until the on set of the muddy weather brought
the offensive to a halt.
- 15 Nov until the drive ended on the outskirts of
Moscow.
Campaign scenarios are included for both time periods as well as smaller
scenarios covering specific actions and what if situations. OOB & Scenario
editors are included which allow players to customize the game to their desires.
There’s no limit on the scenarios that can be created and the sub-map feature
allows the main map to be “chopped” up into the specific size that best fits the
situation.
As is the hallmark of all Tiller games, Moscow ’41 brings new engine changes
to the series which enhance the campaign being portrayed, and as always, all new
features will be rolled out for free to the previous titles in the series:
- Added new Frozen Penalty rules (see Environment section of Users Manual).
(Added to account for the lack of preparation the Germans made for this first
winter in Russia. So as the German player you will battle the weather as well as
a growing number of Russian Units.)
- Change so that units with Hard Attack values of range 0 only have those
attack values affect assaults under the optional Alternate Assault rule and not
default assaults.
- Changes to AT Guns including no ZOC, ability to retreat after assault, and
increased disruption against hard vehicles.
- Changes to Heavy AA Guns including no ZOC and increased disruption against
hard vehicles.
Moscow '41 can be purchased in the StrategyPage Game Store.