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Subject: Battlefront Annouce New Sci-Fi Game
    5/12/2005 10:15:58 PM


Battlefront.com and TBG Software announcef DropTeam! A cross-platform compatible (Mac, Win, Linux) Sci-Fi multiplayer tactical simulation of mechanized ground combat using a new powerful 3D engine, DropTeam is all about fun, fast and furious tactical action – but not at the expense of realistic physics and a credible combat experience.

The game will be released for Mac OS-X, Windows and Linux simulataneously. It is currently in alpha stage but expected to enter beta soon, and is expected to go gold in the second half of 2005. Like all Battlefront’s games, DropTeam will again not be available in stores, but only via mail-order directly from />

DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You’ll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands. You will use Dropships to land fighting vehicles and other deployable assets like sensors, mines and automated turrets on planetary surfaces. You will take direct control of various types of armored fighting vehicles while also coordinating your team, including AI, other human players, artillery support and more. Vast alien landscapes rendered in real-time with detailed, accurate physics and ballistics systems and true line-of-sight provide realistic combat. There are no “hit points”, limited view distances, unrealistically short weapon ranges, or other gross simplifications that are typical of many other sci-fi games. DropTeam can be played online on a public server with up to 16 players, or it can be played privately with as few as 2 players, as well as single-player vs. AI opponents. AI opponents can also be mixed in with human players in order to make the teams any size you like.


“Some people might be surprised that Battlefront is going to publish a Sci-Fi game. But with the incredible new 3D engine, true cross-platform compatibility, the thrilling and fun gameplay, and last but not least the realistic physics and combat modelling, we were immediately immersed in the innovative and fantastic world of DropTeam”, said Matt “Madmatt” Faller from Battlefront.com. “A good Science-Fiction game does not have to immediately suspend with all the physical laws that we know of in the real world. Quite the contrary - the implementation of real world physics in a sci-fi themed environment leads to very exciting and innovative gameplay! If you have ever wondered what realistic armored vehicle combat might feel like across exotic landscapes , e.g. on a low gravity planet, a volcanic moon, or a barren asteroid, where real physics apply, then DropTeam is the game for you!”


GENERAL FEATURES
• Play in a universe complete with a rich back story and detailed history.
• Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
• Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
• Map sizes up to a massive 1000 (!) square kilometers.
• Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
• Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
• Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
• Game includes 20 scenarios plus a 10 mission single player campaign. New scenarios will be offered for download after the game's released plus you can create you own battles and share them with others.

SCALABILITY
• Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
• The game engine automatically adjusts level of detail based on your computer hardware. This optimizes gameplay on even older computer systems and hardware.
• Game uses the OpenGL Shading Language (GLSL) for advanced graphics effects that literally weren't possible a year ago with little to no performance impact such as rippling water and blowing foliage.

MULTIPLAYER FEATURES
• Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
• Game launcher allows you to browse a list of servers that shows the servers’ current scenario, current number of players, game time remaining, and connect to the game sessions at will.
• Server management functions allow administrators to l

 
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