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Subject: Army of Two
sanman    4/27/2007 1:09:53 AM
Heh, I was enjoying the preview trailers for Army of Two: http://www.cdomoraud.com/html/ao2_t1.htm http://www.cdomoraud.com/html/ao2_t3.htm http://www.cdomoraud.com/html/ao2_t2.htm How come there's no discussion forum for military-themed videogames?
 
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TrustButVerify       4/27/2007 9:43:20 AM
Take a peek at the average CS forum and you might have your answer. OMFG HAX ROFLMFAO!
etc. etc.

 
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sanman       4/27/2007 6:25:57 PM
Still, I think for the occasional exceptional game, it might be worth having at least some threads on them.

Even the military is now using variants of consumer videogame technology to train soldiers, so it's not all fluff.

More importantly, games are now moving more towards ultra-realism instead of just fanciful futurist fantasies.

Games that involve squad tactics particularly appeal to me. I liked Rainbow Six, and think Army of Two is also a welcome addition. Co-op is my favorite style of play, and it offers a lot of creative tactical possibilities. I wouldn't even discount the idea that games could one day even influence the innovation of new modes of real warfare, just as science fiction has influenced the development of some technologies.

 
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w34p0n2m4n       9/9/2007 9:23:01 PM
Well, with the ability to realistically model the performance of each element of the simulation (soldiers, tanks, weather, etc) you could predict the outcome of battles.  You could, for example, build a simulation of a location like Mogadishu (spelling) and then run the simulation a thousand times.  Assuming the capabilities of every element was accurate, the decisions made by individuals would become almost superfluous.  You could figure out what mix and amount of people/equipment was required to successfullly accomplish the mission.
 
Then, once you had proof that the simulations were accurate (predict the outcome of several engagements accurately), you could introduce the "genius" element by allowing humans to take control of the battle.  Then you could find out how much variance in outcomes is the result of the initial conditions and how much is the result of the human element.
 
The results of those studies (initial conditions or human genius) would guide military spending for the future.  If it's all about the equipment you start out with then we could move to a predominantly robotic force, but if human genius is responsible for winning battles we could focus on teaching people what to look for so that they can maximize their effect.
 
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Jeff_F_F       9/10/2007 7:58:03 AM
First of all, I think the lack of a wargames forum is a major lacking for this site. Granted, the scifi forum can be used, but how appropriate is a scifi forum for discussing the upcomming Empries: Total War for example?
 
As to simulation, individual decisions would be superfluous only if the quality of those individual decisions had already been modeled. That is if the AI agents which are simulating the decisions made by individuals are accurately modeling the quality of decisions that the individuals involved would make in real life, then the specific decisions made would be rather less important. Of course that assumes a tactical AI which is as good as human tactics, or human intervention into the decision making process to bring the quality of the decisions made up to human standard.
 
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