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Subject: Greatest Military Game EVER!!!!!
ArtyEngineer    7/26/2009 4:47:08 PM
Picked up ArmA2 yesterday. It is quite frankly AWESOME. Some Game Trailers in nect post.
 
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LB    Define Game   8/5/2009 4:53:53 PM
The greatest military game ever is clearly chess.  The greatest commercial board wargame in my view is World in Flames by ADG.  Computer games keep looking better but the actual game play for strategic and operational level games has not improved much the past decade.  Tactical and first person shooter games seem to be in another class of which personally I'm not interested.
 
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gf0012-aust       8/5/2009 5:48:07 PM


my first PC chess game ^^  anyone remember that one ?   


my first game as well, I used to love how they transformed into little killing machines on their move... :)







 
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andyf    games   8/6/2009 8:12:15 AM
I got arma2--- very nice, its not that graphically demanding- but its hard as hell-
and empire total war is brilliant, Im in the process of ,,altering the world map,, just the moguls and russians left
I love artillery!
 
 
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xylene       8/10/2009 9:05:03 PM
I might have to check it out. I tried playing America's Army but it was too difficult. Some12 year old must have had it in for me and I would be the shot even when spawining in.
 
Apart from computer games I like RISK.
 
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devildawg       8/22/2010 8:46:52 PM
yes
 
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Photon       8/23/2010 8:03:19 PM
I am more into traditional hex-grid games.  I think Norm Koger's the Operational Art of War series is pretty cool for those who want computerized version of traditional hex-based games portraying large forces.  I would say its editor is its strongest suit:  You can draw maps, customize units (assign equipments and so on), set map scales and turns, plus event editor to simulate unusual/surprise events.  However, creating your own scenario can be pretty time consuming and you need to run many tests to sort out bugs and find out AI glitches.
 
'Beer & pretzels' games are quite good, too, such as Risk and Axis & Allies.  I used to play A&A a lot, and the feature that I liked the most was having to take some time to ponder about how to spend my resources.  I got beaten up a plenty of times while playing Soviet Union; three Allied players (US + UK + Russia) vs. two Axis players (Germany + Japan), in which the Axis players have oftentimes outplayed the Allies because it was not exactly easy to coordinate three Allied players into one cohesive strategy.  Risk .... used to play that like crazy while I was living in a dorm.  It was spring break and my buddies and I had nothing else to do and we ended up playing Risk over one of their's Mac.  Few other folks from my dorm came over and started watching something.  Oh my ... they brought a bunch of porno!  It was a funny experience as half of us were trying to conquer each other in Risk, while the other half of us were watching porno.  http://www.strategypage.com/CuteSoft_Client/CuteEditor/Images/emsmilep.gif" alt="" />
 
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Zad Fnark       8/25/2010 8:44:29 AM

War in the Pacific - Admiral's Edition is what I've been concentrating on (struggling with?) lately.  The entire Pacific war, one day at a time.

I finally convinced my brother to try Uncommon Valor, its grandfather dealing with the South Pacific Theater.  We've got a brutal email campaign going on now.

We've been with the ArmA series ever since Operation Flashpoint.  When ArmA1 came along, I spent countless hours converting our old favorite OFP missions to that game.  I learned a lot about mission design in the process, seeing some good examples of various scripts, etc.  If you can get the hang of some of the scripting done in this series, a whole new world opens up as far as the missions you can create.

The series has always had its quirks, but it's by no means a shoot 'em up arcade game.  You have an entire world to play in.  Someone's already made a 51km x 51 km map to lose yourself in.

 ZF-
 
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Ispose    My favorites   8/25/2010 10:46:52 AM
As far as board games go:
Advanced Squad Leader
Starfleet Battles
 
PC Games
I've always liked Steel Panthers but it doesn't work on my Windows Vista machine
 
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Photon       8/25/2010 12:17:56 PM
Starfleet Battles ... the original concept was quite cool, but I got sick and tired of add-on modules.  After a short stint, I felt the Basic Rules alone was good enough for most needs, while the Advanced Rules was ... optional, if you have more money to squander.  As for the starships go, once you have understood enough game rules, design your own and experiment.  SB is rule-heavy, so I have noticed that a bunch of other players often ended up either simplifying some of the rules or improvised their own.  I thought about purchasing Starfleet Command (PC version of SB pretty much with a few changes), but held back.  (And since a friend of mine had SC, I just played his!)  I disliked the first-person perspective in SC -- a large top-down map is much better suited for managing individual and fleet combat, but this is one of those things a computer display cannot portray well.
 
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kensohaski       10/9/2010 12:55:36 PM

I am more into traditional hex-grid games.  I think Norm Koger's the Operational Art of War series is pretty cool for those who want computerized version of traditional hex-based games portraying large forces.  I would say its editor is its strongest suit:  You can draw maps, customize units (assign equipments and so on), set map scales and turns, plus event editor to simulate unusual/surprise events.  However, creating your own scenario can be pretty time consuming and you need to run many tests to sort out bugs and find out AI glitches.

 

'Beer & pretzels' games are quite good, too, such as Risk and Axis & Allies.  I used to play A&A a lot, and the feature that I liked the most was having to take some time to ponder about how to spend my resources.  I got beaten up a plenty of times while playing Soviet Union; three Allied players (US + UK + Russia) vs. two Axis players (Germany + Japan), in which the Axis players have oftentimes outplayed the Allies because it was not exactly easy to coordinate three Allied players into one cohesive strategy.  Risk .... used to play that like crazy while I was living in a dorm.  It was spring break and my buddies and I had nothing else to do and we ended up playing Risk over one of their's Mac.  Few other folks from my dorm came over and started watching something.  Oh my ... they brought a bunch of porno!  It was a funny experience as half of us were trying to conquer each other in Risk, while the other half of us were watching porno.  http://www.strategypage.com/CuteSoft_Client/CuteEditor/Images/emsmilep.gif" />


 
I am with you on the beer and pretzels.
 
One of my everlasting grudges against Jimmy Dunnigan is CA (the worst wargame ever made).  It was pinched off by SSI and was unplayable.  It was horrible.
 
The Playstation 1 has a couple of great games in Panzer General and Allied General.  They do give up some realism and accuracy for playability. 
 
But what use is a game if you can't play it?

 
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