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Scenarios |
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We already have a wide variety of scenarios available for testing. There are several broad types, depending on the Opfor and the situation. Current and planned scenarios include; defense (static and mobile), delaying action, advance to contact, meeting engagements and offensive ops. Likely Opfors vary from rag tag militias with armed (but not armored) vehicles (think Somalia.) At the high end we have Soviet style mech formations using the latest 2nd rate gear like (T-90s or loaded T-80s, or even Western MBTs. We will use fairly small scenarios (company size) initially, just to get a sense of the impact of various new systems. Although we call the .tac
files 'scenarios', to the TacOps game engine they are actually 'saved game'
files (i.e. they have a file extension of '.tac').
Thus to load them you need to first select
the 'Saved Game' radio button in the initial TacOps game selection window. To
use the Team Trackless saved game files, you also need to have the file
titled Teamtrac.sce
(also sometimes titled as 'Team Trackless 001.sce')
in your TacOps folder. This is the
actual Team Trackless scenario
file. When the TacOps game engine
is told to load one of the Team
Trackless saved game files ending in '.tac', it will automatically search for
the actual Team Trackless scenario file. If
the game engine can not
automatically find 'Teamtrac.sce' or 'Team Trackless 001.sce', then it will put
up a file finder dialog asking you to manually locate the file. Mac users, see the bottom of the file for special instructions. Pick whichever scenario that strikes your fancy, play it and report your findings. This is the OPORD / Designer notes for TeamTrackless Test 1. Team Trackless Test 1a: Medium Infantry Battalion against a BTR-80 Company + Team Trackless Test 1b: Medium Infantry Battalion against a BMP Company + Team Trackless Test 1c: Mech Heavy TF (2M, 1T) against a BTR-80 Company + Team Trackless Test 1d: Mech Heavy TF (2M, 1T) against a BMP Company + Test 1e has an Enemy Motorized Rifle Company consisting of 11 BTR-80, 4 T-80 U, and an estimated 1 artillery battery in support defending entrenched, with no minefields. Test 1f is identical to 1a, except that a BMP Company is substituted for the BTR-80 Company.Test 1g. This is identical to 1e, except a Heavy task force of 2 Mechanized Infantry Companies and 1 M1A2 tank company are substituted for the MIB Test 1h. This is identical to 1f, except a Heavy task force of 2 Mechanized Infantry Companies and 1 M1A2 tank company are substituted for the MIB.Designer notes for Test 1 e-h, Test 4 a-b and Test 4 c-e. Test 1 is an attack of a Medium Battalion against a Motorized Rifle Company (MRC). It has eight variants, 4 in European Terrain and 4 in the desert. Two are attacks by Medium battalions and the others by Mech Heavy task forces. The OPFOR is either a BTR-80 MRC or a BMP MRC reinforced with tanks. The first four scenarios are currently available here.
Test 3 is a movement to contact between either the Medium Recon Squadron or a medium infantry battalion against the MR Brigade Recon company and an advance guard. The only maps that have the room for this scenario are at the NTC. This is the Designer Notes / OPORD for Test 3: Movement to contact. 3a: Medium Battalion vs BTR-80 MRB (+) at NTC. 3b: Mech TF (2M, 1T) vs BTR-80 MRB (+) at NTC. Test 3 red overlay. Test 3 blue overlay. The 4f,g,h scenarios cover convoy escort. In 4f, the convoy is escorted by a MP Company armed with machine guns and grenade launchers. In 4g, the convoy is escorted by an armored MP Company in a LAV, armed with light machine guns. In 4h, the convoy is escorted by a medium infantry company. Designer notes for the three scenarios above. TF Gallagher - Team Trackless Variant - No engineer support. Player may use the UAV and
the 3 mine fields from Blue Optional Units to simulate scatterable mines (FASCAM
and Volcano). In the Engineer AAR,
only the FASCAM minefield was used. Other
than that, follow the in game documentation. Works
best if placed in the TF Gallagher folder in TACOPS.
Requires TACOPS 3. Dug in version of TF Gallagher This is the dug in
version. Two minefields are
already laid. THe player can use
the FA minefield and the UAV. Place
in the TF Gallagher folder. In
this variant, all vehicles are dug in. Basic TF Gallagher
Scenarios The main advantage of this
one is that it is against the computer AI, so that the player doesn't have to
play both sides. It is quite a challenge.
The scenario is a movement to contact. One
Company, with the battalion CMD group is in the north and two companies are in
the south in column. The blue
objective is to make contact and try to attrit the enemy so that the force
ratio is less than 2:1. If the
player is good he can get it down to less than 1:1. It
has two versions. One is a trackless
(Lavs) and the other is tracked (M113/AGS).
Future Scenario
We are toying with another pair where there is some sort of link up between US Army forces from an airhead with USMC beaches in an beachhead, the objective of which is to secure a facility for the fly in of heavy forces. These are made with the retail version of TACOPS 3.0 but are compatible with the demo version on the battlefront.com web site. Mac Users Mac
users may have trouble loading Team Trackless into TacOps 3.0 (Mac version).
The Mac internal 'Finder Type' field for these files probably gets set to
something that TacOps can not understand during the download process. The Mac
version of TacOps expects PC saved game files to have Finder Type fields of
either 'TEXT' or '????'. When you download these files using Microsoft
Explorer the Type field ended up being 'BINA' - probably because Explorer has
a mind of it's own Thus the
TacOps file finding dialog refuses to display them as loadable files. If
you have ResEdit and know how to use it, you can easily change the Type fields
in these files. Run
ResEdit. Select
the File - Get File/Folder Info menu item. Select
the TacOps PC saved game file. Change
the 'Type' field from whatever it is to '????'. Save
the file and quit ResEdit. TacOps
Mac should now show the PC saved game file in its file finding window. Or
you can download a Mac .sit file containing the .tac
files here
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