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The War in Iraq: Tactics

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Why The XBox is Important in the Iraq War
by James Dunnigan
February 12, 2005

Discussion Board on this DLS topic
Even during a war, as busy as soldiers are, there’s a lot of down time. Throughout American history, the troops relied on reading material (newspapers, books, letters), or games of chance (cards, dice) to deal with the boredom With the Iraq and Afghanistan campaigns, that’s all changed. The troops are still reading and gambling, but they’re also spending a lot of time watching DVDs (on laptops or large screen TVs), listening to digital music (iPods are very popular) and playing computer games (XBox and Playstation are the big favorites.) Today’s troops are from a generation that grew up with PCs and video games. They prefer to get their news off the Internet, and play cards via a web site, or on their laptop. Military psychologists are trying to figure out what, if anything, this all means. For example, for generations, troops spent hours playing cards with their buddies. Now, the favorite form of interaction is playing against another GI on a video game, or putting together a network and doing a multiplayer session of a violent video game. The army and marines even provide modified versions of commercial games for training purposes. The commercial games often depict incorrect combat procedures. The modified versions show how to do it right, and not make a mistake that could get you killed in combat. 

Iraq is a unique war in that everyone leaving base (and most troops don’t do that), have to be ready and able to fight. While the incidence of combat is not high, it’s enough to get everyone’s attention. But most troops play the violent games just to deal with the tension, not to pick up combat tips. The troops preferences in entertainment is similar to their civilian peers. The “Internet generation” has already been studied and found to be quicker and more confident when it comes to decision making. So any impact all this electronic entertainment is having, it’s society wide, and not just the military. In fact, the armed forces are quite pleased with the new skills their PC savvy recruits have brought with them. Moreover, the military does not allow booze or prostitution for the troops in combat zones these days. So compelling electronic entertainment solves a potentially serious morale problem. 




The Perfect Soldier: Special Operations, Commandos, and the Future of Us Warfare by James F. Dunnigan

More Books by James Dunnigan

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