War Plan Orange
2by3 and Matrix Games
 |
MSRP:$54.99 15% Off Your Price: $46.74 You Save: $8.25 Plus Free Shipping and Handling within the Continetal United States
|
|
| |
 Fight the Fight Before It Happened
“World War 1 has come and gone and the world has settled into an uneasy peace. Fearful of the growing strength of Japan, the United States created a series of plans in case of a pacific war with Japan. Their name: War Plan Orange.
- Eight Scenarios, 2 campaigns with three variants each, and two smaller scenarios.
- A
Historically accurate Air OOB, with over 74 different aircraft types,
including wheel and float variants of several different aircraft.
- A
historically accurate Naval OOB, with over 311 historic Japanese,
American, British, French, Canadian, Australian, Dutch, Chinese, and
even Siamese ship classes.
- A Full ship OOB, including every
ship of every class modeled that existed in the 1920’s, regardless of
whether or not the ships are in any of the scenarios.
- A Comprehensive Land OOB, from French forces in Indo China to the activation order of US Infantry Divisions.
- Every
army weapon used by any of the armies of the time are modeled, from the
US Army 4 inch Mortar Mark I to the British 60 pound Gun Mk II, to the
Japanese 24cm Type 45 Field Gun.
- Early and experimental tank models are available, from the French built FT-17 to the US M1921 Medium tank.
- Historically accurate graphic depictions of ships, including refits and modernizations.
- A challenging AI that provides a tough, fun game.
- An even better PBEM game, accurately reflecting problems faced by 1920’s War Planners.
- No
Production System! While War in the Pacific’s production system is
retained, it is not used by any of the default scenarios, allowing new
players to jump right in playing as the Japanese.
- Accurate
Aircraft squadrons, based on World War I and 1920’s documents depicting
probable deployments and strengths, as well as historic deployments
where possible.
- War Plan Orange provides an accurate
representation of the problems facing naval planners in the 1920’s, and
is a good representation of the forces available to each nation.
- Open
campaigns! In the PBEM variants of the large campaigns, victory points
are equal starting out, allowing various scenarios to be played. China,
Indo China, the Philippines, anything is possible, with no bottlenecks
to restrict players. The AI campaigns do simulate a war based on the
real plan; in PBEM players can “Go Wild”.
- “Never were ships!”
War Plan Orange features several classes of ships that never saw the
light of day, including the Tosa, Kii, and South Dakota class
battleships (both a sixteen inch gun and a Tillman inspired 18 inch gun
version), and Amagi, Lexington, and G3 class battle cruisers.
- In
addition, pre-dreadnought battleships, victims of mass scrapings in the
1920’s, may now have the chance to do what was never granted them and
fight for the title of “Kings of the Sea”
Game Data - Complexity: Advanced - Grognard
- Field of Play: Operational
- Historical Period: Post World War I
- Theatre: Pacific
- Unit Scale: Battalion with Individual Ships & Planes
- Turn Play: Selectable 1- 7 day turns
- Players: 1 or 2 Players
- AI: Either Side
- TCP/IP: No
- PBEM: Yes
Game Requirements
- Windows 98SE / ME / 2000 / XP
- Pentium II 600 Mhz CPU (rec. 800Mhz)
- DirectX 8
- 128 MB RAM (rec. 256 MB)
- Direct X compatible Soundcard
- 8MB Video Graphics Card 16 BIT Color
- 8x CD-ROM
|
|