War in the Pacific

2by3 and Matrix Games

War in the PacificMSRP:$79.99
Save 15%
Your Price: $67.99
You Save: $12.00
Plus Free Shipping and Handling
within the Continetal United States
 
War in the Pacific

Defeat Tojo!

War in the Pacific: The Struggle Against Japan 1941-1945™ ” is a completely new strategy game, based on the award winning “Uncommon Valor” game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail. Massive, yet simple to play, as the computer tracks all the factors and the interface allows the player to concern himself with only the degree of detail he prefers. Phases are one day, composed of two 12-hour impulses. A turn is composed of 1 to 7 phases, at the player’s discretion. He may also choose continuous play and may interrupt that by pressing a key.

The War At Sea - Besides critical hit locations for all weapons platforms and any radar installations, individual armor locations and a wealth of performance and characteristics data, each ship’s crew has an experience rating for day and night combat. Every ship from mighty carriers and battleships down to gun boats has a commander with his own strengths and weaknesses. The game includes thousands of ships chosen from over 300 ship classes.

A wide variety of aircraft are included in the game, ranging from the awkward P-39 and the nimble Zero, to the heavy hitting B-29 and the extremely fast and powerful Corsair. Pilots and crews are tracked separately from aircraft and have individual skill and fatigue ratings. When pilots are in short supply, they can be placed into the pilot pool and reassigned to other groups

The War on the Ground - Troops are needed to maintain and garrison bases and to deprive the enemy of his bases. So, troops are handled with care. There are a goodly number of different types of land-based units. The unit counters are mostly on division and brigade level, but there are many independent regiments and battalions. These are all represented by different unit counters and have different capabilities and include engineers, combat squads, Marine squads, support squads, air support sections, Sherman tanks, Stuart tanks, motorized forces, a number of mortars and field artillery and many others.

There are 15 campaigns included with the game, which can be played against the computer opponent, hot seat, by secure email. War in the Pacific now gives you the chance to fight the entire war your way on every level.

Political Points – Some troops are restricted in deployment. Australian troops must be release from home defense, for instance, before they can be shipped off to fight in New Guinea. And, Admirals can´t be everywhere, at once. Each day, each player accumulates political points which can be used to reassign assets to the various headquarters or to change leaders.

Japanese Production – Groups cannot fly without planes, ships need to be built and tanks have to come from somewhere. The Japanese player will never have enough industry to build all he needs. He can choose to increase the size of factories or change what they are building at the cost of retooling. He can also speed up or retard the building of specific ships to the possible detriment of the shipbuilding schedule. He will need oil and resources to make industry run and will want to capture locations with such materials as quickly as possible. Much of this gathering can be automated, but the player will be able to fine tune the procedure or manually order the loading and destination of his ships.

Key Features:

  • WitP covers the entire Pacific Theater of WWII from Dec 7th 1941 until June 30th 1946.
  • Huge game map - 148 X 148 hexes with each hex representing 60 nautical miles.
  • The armed forces of every major nation are represented.
  • The Japanese control their production.
  • Oil and Resources added to the game for production.
  • Complete player control of aircraft upgrades.
  • Course and Speed – Course and speed is now provided with spotting reports.
  • Divide Units – land and air units can be divided into sub units and recombined as needed.
  • Table of Equipment - An option has been added that allows the player to view the TOE for the selected ground combat unit.
  • Coastal Defense Units will now protect friendly mine fields.
  • Air Dropped Mines - Starting in 1943 the Allied player may mine ports by using air dropped mines.
  • Air Dropped Supplies – Supplies may be air dropped onto any friendly hex.
  • Air Transport Pick Up Option – You can now fly from one base, pick up troops at another base and return them to the first base.
  • Target Selection – It is possible to select a target that is out of range so that you can set up a carrier strike the turn before.
  • Atomic Bombs – When available an atomic attack can be made on any city with industrial center.
  • New City Attack Option – The player can select a city to attack and the industry within that city to be targeted.
  • New Fire Bombing Mission - City attacks on Manpower have a chance of creating high fire levels that will cause damage to any and all industry within the city and has the possibility of creating a firestorm.
  • Kamikazes – After January 1944, if the Allies get too close to Japan, the Japanese player can form Kamikaze squadrons to smash into enemy ships and drive them away from the homeland.
  • New ASW Taskforce – Use the ASW Combat task force to locate and attack enemy submarines before they are able to fire their torpedoes.
  • New Escort Taskforce – Use the Escort task force to escort your damaged vessels back to a safe port.
  • Manchukuo Garrison Requirement - The Japanese player must keep a certain number of assault points in the Manchukuo area or the Soviet Union may be activated.
  • Political Points - Each day, each player accumulates political points which can be used to reassign assets to the various headquarters or to change leaders.
  • Preparation Points – Ground units can prepare to attack a given location by setting its future objective and accumulating preparation point prior to making the attack.
  • Ship Repair- Now you have a choice of where to send damaged ships for repair. Each side has a number of different ports to choose from and each port is rated for its own repair capabilities.
  • Special Ships - A submarine, PT or DD tender may help two ships per turn repair (they give a bonus equal to increasing the port size by 2). A repair ship may help four ships per turn repair.
  • Training of LCUs – Land combat units can now be trained, until they reach 75% experience.
  • New Set Speed Order – Take full control of your task force and pick the speed setting you want.
  • New Reaction Range Order – Rein in your aggressive commanders by setting the maximum range they are allowed to react..
  • New Unload/Don’t Unload Order – You decide if the taskforce will unload upon arriving at its destination. Now you can send that taskforce into a port to refuel without it unloading its cargo.
  • New Do not Refuel Order – Tired of having merchant ships suck up all the available fuel? Now you can set them to Do Not Refuel and save that fuel for you war ships.
  • New Auto-Disband Order – With this set to on the taskforce will automatically disband when it reaches its destination saving. This is a great option when sending ships into port for repairs.
  • New Max Range Settings for Air Groups – Worried about that invasion taskforce just off the coast? Set the max range for your air groups to 1 an ensure they defend their home island.
  • New amphibious assault rules that make use of specialized ships and landing craft.
  • Filters have been added to most information windows, which allow the players to easily find the information they are looking for.
  • Engineers and Demolition - There is now an added demolition routine that looks at the number of engineers at a base when it is captured and gives them a chance to damage factories, airfields and ports before the capture.
  • British Ship Withdrawal - Withdrawals of British Ships (Human player only and only in full map scenarios) – On the first of each month the computer will calculate which, if any, ships must be withdrawn by the human player by the end of the month.
  • Chinese Partisans - All Chinese Nationality bases that are controlled by the Japanese are subject to damage by partisans, if not adequately garrisoned.

Game Data

  • Complexity: Advanced - Grognard
  • Field of Play: Operational
  • Historical Period: World War II
  • Theatre: Pacific
  • Unit Scale: Battalion with Individual Ships & Planes
  • Turn Play: Selectable 1- 7 day turns
  • Players: 1 or 2 Players
  • AI: Either Side
  • TCP/IP: No
  • PBEM: Yes
  • Game Editor: Yes
 

Requirements

  • Windows 98SE / ME / 2000 / XP
  • Pentium II 600 Mhz CPU (rec. 800Mhz)
  • DirectX 8
  • 128 MB RAM (rec. 256 MB)
  • Direct X compatible Soundcard
  • 8MB Video Graphics Card 16 BIT Color
  • 8x CD-ROM
  • 900MB free Hard Disc space

Modern Era

Air Assault Task Force

Armored Task Force

BCT Commander

Close Combat: Modern Tactics

Decisive Action

Democracy

Downtown - Air War over Hanoi

The Falklands War

Flashpoint Germany

Harpoon 3: Advanced Naval Warfare

Harpoon 4: Modern Tactical Naval Warfare

Hornet Leader PC

The Operational Art of War III

Point of Attack 2

Raging Tiger: The Second Korean War

The Star and the Crescent

Twilight Struggle

winSPMBT:Main Battle Tank

Modern Air PowerWar Over the Mideast

War Over Vietnam

Modern Campaigns
Fulda Gap '85

Korea '85

Middle East '67

Danube Front '85

North German Plain '85


Squad Battles
Korea

Soviet Afghan War

Spanish Civil War

Tour Of Duty

Vietnam

World War I

1914: Twilight in the East

Clash of Giants II

Diplomacy

Fly the Legend: Flyboys Squadron

Fear God and Dread Nought: The First World War at Sea 1914-1918

The Great War in Europe: Deluxe Edition

Guns of August

Grand Illusion

Infernal Machines

Jutland

Landships!

Tsushima

They Shall Not Pass


Great War at Sea
Airships

Cone of Fire

Cruiser Warfare

Dreadnoughts

Mediterranean

South China Sea

Sea of Troubles

Zeppelins

Science Fiction - Fantasy

Risk: 2210

Risk: Godstorm

RoboRally

Star Shatter

Starship Unlimited v3

Tears of the Dragon

The War Engine

Sports

Formula Motor Racing

Maximum Football

PureSim Baseball

World War II

Across the Dnepr

Achtung - Spitfire!

Alsace 1945

Advanced Tactics

Asia Engulfed

B-29 Suprerfortress

Barbossa: Kiev to Rostov

Battlefront

Battle of Britain II: Wings of Victory

Battles In Normandy

Battles In Italy

Bitter End: Attack to Budapest

Bitter Victory: The Invasion of Sicily 1943

Bismarck, Commerce Raiding in the North Atlantic

Blitzkrieg General

Brute Force: The War In The West

The Bulge

The Burning Blue

Carriers at War

Close Combat: Cross of Iron

Close Combat Wacht at Rhein

Close Combat The Longest Day

Combat Commander: Europe

Combat Commander: Stalingrad

Combat Commander: Mediterranean

Combat Commander: Paratroopers

Commander - Europe at War

Conflict of Heroes: Awakening the Bear!

Conquest of the Aegean

Defending the Reich

Defiant Russia

Empire of the Sun: Pacific War

Eastern Fleet

Europe Engulfed

The First Blitzkrieg

The Great Pacific War

Gazala

Guadalcanal

Highway to the Reich

John Pardos' Third Reich

John Tillers Campaign Series

Kharkov Disasters on the Donets

Korsun Pocket

The Mediterranean Desert War

Operation Spark! The Relief of Leningrad

Pacific Typhoon

Panzer Command: Operation Winter Storm

Panzer Command: Krarkhov

The Rising Sun

Red Storm Over The Reich

Red God of War

Red Vengeance

Sergeants on the Eastern Front

Silent War

Steel Panthers: World at War

Tiger of Malaya

Third Reich

Steel Panathers WW 2

Strange Defeat: The Fall of France, 1940

Uncommon Valor

War on the Southern Front

War in the Pacific

War Plan Orange

Whistling Death

World War 2: Barbarossa to Berlin

War Plan Pacific

World War 2: Road to Victory

World at War: A World Divided

World War 2: Barbarossa to Berlin


Axis and Allies
Axis and Allies

Axis and Allies: Battle of the Bulge

Axis and Allies: D-Day

Axis and Allies: Europe

Axis and Allies: Guadalcanal

Axis and Allies Miniatures Booster Pack Set I

Axis and Allies Miniatures Booster Pack Set II

Axis and Allies Miniatures Contested Skies

Axis and Allies Miniatures D-Day

Axis and Allies Miniatures Eastern Front booster

Axis and Allies Miniatures Eastern Front map

Axis and Allies Miniatures North Africa

Axis and Allies Miniatures Reserves

Axis and Allies Miniatures 1939-1945: Starter Set

Axis and Allies Miniatures 1939-1945: Booster Set

Axis and Allies Miniatures Expanded Rules

Axis and Allies War at Sea Starter Pack

Axis and Allies War at Sea Task Force


Panzer Campaigns
Budapest '45

Bulge '44

El Alamein '42

France '40

Kharkov '42

Korsun '44

Kursk '43

Market Garden '44

Minsk

Moscow '41

Normandy '44

Rzhev '42

Salerno '43

Sicily '43

Stalingrad '42

Smolensk '41

Tobruk '41


Panzer Grenadier
Airborne

Artic Front

Alaska's War

Afrika Korps

Battle of the Bulge

Beyond Normandy

Blue Division

Desert Rats

Eastern Front

Edelweiss

Elsenborn Ridge

First Axis

Fronte Russo

Iron Curtain

Jungle Fighting

Kokoda Trail

March on Leningrad

North Wind

Red Warriors

Roads to Leningrad

Road to Berlin

Semper Fi, Guadalcanal

Sinister Forces

Secret Weapons

South Africas War

Siege of Leningrad

White Eagles


Second World War At Sea
Artic Convoy

Bomb Alley

Black Sea Fleets

East of Suez

Great Pacific War

Midway: Turning Point in the Pacific

Strike South


Squad Battles
Advance of the Reich

Dien Bien Phu

Eagles Strike

Pacific War

The Proud and the Few

Winter War

Civil War

American Civil War: The Blue and the Grey

The Army of the Heartland

Blue vs Gray Deluxe

Campaign Antietam

Campaign Atlanta

Campaign Chickamauga

Campaign Corinth

Campaign Franklin

Campaign Gettysburg

Campaign Ozark

Campaign Peninsula

Campaign Shiloh

Campaign Vicksburg

Forge of Freedom

For the People II

Forged in Fire

Glory III

John Tiller's Battleground: Civil War

The Price of Freedom

Summer Storm

War of the States: Chickamauga and Chattanooga

War Between the States

New
Campaign Chancellorsville

Napoleonic

Austerlitz

Campaign Eckmuhl

Campaigns on the Danube

Close Action

Crown of Glory

Commander Napoleon at War

Eagles of the Empire: Eylau

Empires In Arms

Jena!

Jena Auerstaedt

John Tillers Battleground: Napoleonic Wars

Kutuzov: The War in Russia, 1812

Manoeuvre

Napoleon's Russian Campaign

Napoleon in Italy

Soldier Emperor

The Emperor Returns

The Napoleonic Wars

Wargram

Waterloo

Wellington: The Peninsular War 1812-1814

The 6 Days of Glory

American Revolution

Birth of America

Birth of America 2 Wars in America

The Battle of Monmouth

Brandywine & Germantown: The Battles for Philadelphia

Campaign 1776

Clash for a Continent

For Honor and Glory

For Liberty

Monmouth

Rebel Seas The British Navy at Bay

Saratoga

Savannah

The French and Indian War

War of 1812

Ancients

Alexandrian Wars

Assyrian Wars

Battle Line

Chariots of War

Caesar: Conquest of Gaul

Carthage

Command & Colors: Ancients

Command & Colors: Expansion 2 Rome vs the Barbarians

Command & Colors: Ancients Expansion Pack #1 The Greeks and Eastern Kingdoms

Command & Colors: Ancients Expansion Pack #3 The Roman Civil War

Gallic Wars

Gates of Troy

Great Invasions

History of the Roman Empire

Legion Gold

Legion Arena Gold

Punic wars

Simple Great Battles of History

Siege of Alesia Gaul, 52 BC

Sword of Rome 5th Player Expansion

Spartan

SPQR

Successors

The Conquerors: Alexander the Great

The Great Battles of Alexander

The Jewish War

Tin Soldiers: Alexander the Great

Tin Soldiers: Julius Caesar

War Galley


Grand Battles
Rome at War: Fading Legions

Rome at War: Hannibal at Bay

Rome at War: Queen of the Celts

Other Eras

1898 The Spanish American War

A Splendid Little War

Blood of Noble Men: The Alamo

Campaigns of King David

Chandragupta

Cowboys

Communism in the West

Conquest of Paradise

Clash of Monarchs

Devil's Horsemen

Defiance

Gringo!

Gustav Adolf the Great

The Halls of Montezuma

Horse and Musket: Vol.1

Island of Death

Larry Bond's Harpoon - Commander's Edition

Lobositz

Manifest Destiny

Medieval

The Mexican American War

Onward Christian Soldiers

Prairie Aflame

Prussia's Defiant Stand

Prussia's Glory II

Pursuit of Glory

Ran

Red Russia

The Renaissance

Samurai

Salvo!

Soldier Kings

Soldier Raj

Triumph of Chaos: The Russian Civil War

Unhappy King Charles

Under the Lily Banners

Victoria Cross

Winds of Plunder

 

© 1998 - 2009 StrategyWorld.com. All rights Reserved.
StrategyWorld.com, StrategyPage.com, FYEO, For Your Eyes Only and Al Nofi's CIC are all trademarks of StrategyWorld.com
Privacy Policy