Prussia's Glory II
GMT Games
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Prussia's Glory II
Four of Frederick's most famous actions come to
life using a system heavy on nuance but easy on time and space. From
the Prussian triumphs of Rossbach and Leuthen to the bloody ordeals at
Zorndorf and Torgau, players can examine the Seven Years' War in games
playable in a single evening. Graphic icon counters capture the
colorful splendor of 18th century Prussian, Austrian,
Russian, French, Saxon, and Holy Roman Empire forces. Short Battle
Scenarios place the armies in their historical deployments, while the
Main Scenarios give players the chance to recreate or alter their
armie's critical approach marches to the field, radically changing
deployment possibilities with intriguing pre-battle maneuver.
Rossbach: Oblique Ascendant Frederick's
purest enactment of the oblique attack, where his 22,000 crack troops
outmaneuvered and crushed a French-Empire army twice their size. The
Main Scenario starts with the French in their fortified camp, but
falling morale pushing both sides to act; can they wait until the
Prussians are forced to attack? Will they improve on the historical
march and get properly deployed for a classic "numbers versus quality"
battle? Tough choices amid shifting opportunities face each side.
Leuthen: Triumph of the AgeThe
Prussians gain an even greater victory in a hard-fought battle against
the Austrians, inflicting 10,000 casualties and taking 12,000 prisoners
in what historians have dubbed the greatest triumph of Frederick's
generation. The Main Scenario allows altered Austrian set-up and an
option command switch; could Frederick have defeated a better-deployed
foe led by the unflappable Marshal Daun?
Zorndorf: First Savage Embrace Frederick's
first encounter with the Russians, termed the most savage battle in the
Seven Years' War. A balanced, challenging and bloody fight where 30-50%
casualties are the norm!
Torgua: Dark Maelstrom Frederick
faces arch-foe Marshal Daun. Enduring the war's most terrible artillery
fire, the Prussians manage to force an Austrian withdrawal despite
brutal enemy counterattacks; a pyrrhic victory on a field sown with
36,000 casualties, the war's bloodiest battle.
Prussia's Glory
has a simple turn sequence, low unit counts, and a single Combat
Results Table combat system that engenders quick play, but stacking,
movement, and Zone of Control rules subtly capture key aspects of
linear warfare. The system deftly portrays the crucial role of
artillery, with a wide variety of ordnance on some of history's most
"cannon heavy" battlefields. With ease of play akin to the classic
1970's quadrigames, Prussia's Glory offers a dash more tactical
chrome, a large slice of operational nuance, and a full plate of
stunning GMT graphics - for anyone with the stomach to stand up to
cuirassier charges, Shuvalov howitzers, and musket volleys at 40 paces.
Game Components
- COUNTERS: 704 5/8" full-color die-cut counters
- MAP: Two 22"x34" full-color back-printed mapsheets
OTHER:
- 32-page Rulebook
- 2 11x17" Player Aid Cards
- 2 6-sided dice
Game Features
- TIME SCALE: One hour per turn
- MAP SCALE: 500 yards per hex
- UNIT SCALE: Brigade level with some Regiments and Battalions
- NUMBER OF PLAYERS: One or two
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