Devil's Horsemen: The Mongol War Machine in the 13th Century, The Great Battles of History Volume X - Board Game
GMT Games
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MSRP:$35.00 15% Off Your Price: $28.25 You Save: $6.75 Plus Free Shipping and Handling within the Continetal United States
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 Can You Crush Caesar?
The Great Battles of History series is back with The Devil's Horsemen,
an examination of the military tactics of steppe tribe warfare, as immortalized
by the mighty armies of Genghis Khan and the Mongols. The game focuses on
cavalry and archery action, featuring mounted archers of exceptional skill. The
Devil's Horsemen depicts the four major battles of the era - The Indus,
The Kalka, Liegnitz and Ayn Jalut.
The Devil's Horsemen features basic rules for both regular and SimpleGBoH
play. The rules bring the system into full flower of mounted archery, with a
detailed, augmented set of archery and cavalry mechanics that include various
types of Shower Fire (as opposed to plain Volley Fire), Impetuosity and
Aggression, Feigned Retreat, Harass and Disperse tactics, and Rally to
Standards, with the various armies and units being rated for their ability to
use these.
The Devil's Horsemen presens a truly colorful array of armies for you
to lead into battle: there are 10 full tumen (divisions) of Mongols, plus
Polovtsians, Galicians, Chernigovians, Kievans, Persian Khwarazmians, Poles,
Silesians, Bohemians, the great Teutonic Knights, and the first army to ever
significantly defeat the Mongols, The Mamluks.
These mighty armies show up in four great battles of the period (ranging from
battles needing 1/2 mapsheet to two full-mapsheets).
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The Indus (Genghis Khan vs. Shah Jalal ad-Din
and the Khwarazmian Persians, 1221). One mapsheet in size, this is the battle
that gave The Mongols control over all of Central Asia.
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The Kalka (Prince Subudei vs. the combined
Armies of Rus, 1223). Two mapsheets in size, this battle includes two massive
(and very nattily dressed) armies, with the Rus suffering under fractured
command, and the Mongols giving us a foretaste of the famous Zulu horns of the
buffalo tactics.
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Liegnitz (Prices Baidan and Kaidan vs. Henry
the Pious and an army of Eastern Europeans, 1241). A 1/2 mapsheet battle which
introduced Europe to the Mongols, and from which we get the famous Christian
prayer of the era, From the Fury of the Tartars, oh Lord, Deliver Us.
But you do get to use the best European heavy cavalry of the day, the Teutonic
knights, under fearsome commander, Poppo.
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Ayn Jalut (Prince Ketbugha vs. The Mamluks,
1260). A 1/2 mapsheet battle that saw the first real defeat of a Mongol Army,
this time by the new Middle East Muslim power, the Mamluks. Granted, this was a
second-rate, rear-guard group of Mongols, but the Mamluks showed they were a
new force to reckon with.
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3 1/2 Countersheets
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MAP
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4 maps (2 mapsheets backprinted)
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OTHER
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- One Player Aid Cards
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Rules booklet
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Scenario Booklet
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One 10-sided die
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Game Features
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TIME SCALE
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20 minutes per turn
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MAP SCALE
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100 yards per hex
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UNIT SCALE
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500 men per foot unit
350 men per mounted unit
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NUMBER OF PLAYERS
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One or two | |
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