Conquest of the Aegean
Panther Games and Matrix Games
 MSRP:$69.99
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 When Realism Counts ...
Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean
is the next generation of the award-winning and revolutionary Airborne
Assault series and it takes brigade to corps-level warfare to a whole
new level. Realism and accuracy are the watchwords as this pausable
continuous time design allows you to command at any echelon, with smart
AI subordinates and an incredibly challenging AI.
Conquest of the Aegean takes you to the early years of
World War II, to fight over the ancient battlefields of Greece, Crete
and even Malta. In the shadows of Mount Olympus in Greece, Allied
forces struggle to halt the blitzkrieg German advance. On Crete,
beleaguered German paratroopers fight to hold Maleme airfield until
reinforcements can arrive. Malta, long a thorn in the side of the
Axis, is finally tested against invasion in two hypothetical scenarios.
In addition to a host of new scenarios, Conquest of the Aegean
comes with several innovations to allow an even more detailed and
realistic recreation of World War II combat. Resupply, while still
automated, is now much more realistic as it monitors each unit’s supply
line. Mixed-mode movement calculates the actual ground slope of the
terrain and allows a realistic modeling of difficult terrain and the
limitations on motorized and mechanized movement that it caused. In
combination with dditional terrain and altitude types, Conquest of the Aegean can fully model the terrain of Greece, Crete and Malta with unparalleled realism. … and that’s not all!
The Airborne Assault series has revolutionized wargaming
with a continuous-time-game-engine that brings military strategy to
life in a deeply realistic yet supremely playable game environment.
Play as the Allies in a desperate fight to maintain a foothold on
the southern flank of Europe using the mountainous Greek terrain to
achieve concealment and surprise. Or fight as the Axis, driving hard
achieve a quick victory with minimal losses.
Battles in the game cover the Greco-Italian War, the German Invasion of Greece, the German Invasion of Crete, a fictional scenario for the Invasion of Malta by Axis forces, and numerous other "what if" scenarios that will allow you to reshape history.
New Game Features Include:
- Improved AI, Smarter both as an opponent and when executing your orders, including:
- - Force Allocation
- - Reaction and Reassessment
- - Formation code
- - Retreat code
- Realistic Resupply System
- Mixed Mode Movement and Slope Effects
- New Equipment and Units from Italy, Germany, Greece, Crete, Britain, Australia, New Zealand, Malta and Free France
- Over 20 new maps!
- Over 30 new scenarios!
- Realistic Delay and Withdraw Tasks
- Exit Tasks
- Linked Tasks
- Map Improvements
- Enhanced Interface, including:
- - Order of Battle display
- - Display Tool Bar
- - New Planning Tools
- - Message Log and filters
- - SOP History Log
- - Enhanced Terrain popup
- - Improved Data displays
- Additional Weather Patterns and Detailed Weather Modeling
- Over 1,000 new Estabs
- Force List Export/Import
- Mod-able Victory Messages
- Mod-able Terrain Key
- ... and many more!
Game Data
- Complexity: Intermediate
- Field of Play: Operational
- Historical Period: World War II
- Unit Scale: Companies, Battalions
- Game Play: Pausable Continuous Time
- Players: 1 or 2 Players
- AI: Yes, Either side
- TCP/IP: Yes
- PBEM: No
- Game Editor: Yes, Map and Scenario
Requirements
- Windows 2000/XP
- 1 GHz CPU (2 GHz + Preferred)
- 512 MB RAM (1 GB Preferred)
- 32 MB Video Card (64 MB Preferred)
- 16 bit DirectX 8 Compatible Sound Card
- 1GB free, uncompressed Hard Drive space
- Windows-compatible Mouse
- DirectX 9+
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