![]() News As History - August 30, 2008 |
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Tide of IronMatrix Games
Sometimes, when you're hunkered down in an entrenchment...hearing the whine of incoming mortar fire, you have to ask yourself the hard questions. Questions like: "Do assaulting squads benefit from the bonus cover granted by a Medic specialization?" Now, at last, there's an answer. Surprised by the German 9th Panzer Division attacking out of the fog, the US 7th Armored Division's Combat Command A launches a counterattack... Road to Ruin, the newest Tide of Iron bonus scenario, is now available! Thanks to the tireless efforts of company friend Mike Zebrowski, the Tide of Iron scenario editor and scenario database are both now live! Check them out here. June 6th, 1944. D-Day was heralded as “the longest day” of the war, yet it was but the opening salvo for the Allied offensive into western Europe – an offensive that would last for almost a year before the Allies could declare victory in the European theater. The objective of the invasion: to dismantle Hitler’s “Wehrmacht,” the once-mighty German armed forces; liberate the occupied countries of western Europe; and ultimately to subdue the threat from Germany and the Nazi regime that ruled it. Although bludgeoned by defeats in Russia and Africa and systematically weakened by Allied bombing of its supply and production infrastructure, the German army remained a formidable foe. The soldiers and officers of Hitler’s army were well trained, battle hardened, and in possession of some of the finest and most lethal equipment of the war. Over the course of the Allied offensive, American forces would undertake the brunt of the fighting in northern France and Belgium, while their British allies would concentrate on the Netherlands and the liberation of the Scandinavian countries. The American and British forces slowly but surely advanced towards Germany, yet not without problems. In Arnhem, a daring joint offensive by the Allies was struck down by German defenses, and Nazi forces nearly broke the American lines during the last major German offensive in the Ardennes forest. TIDE OF IRON is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945. FFG hopes to provide you with expansions that will broaden the scope of TIDE OF IRON, introducing more units and scenarios covering other periods and theaters of the war, adding English, Russian, and Japanese forces to the game. Game Data TIDE OF IRON is the definitive board game of WWII squad-level combat, for 2-4 players. With streamlined, scenario-driven gameplay and an attention to historic detail, TIDE OF IRON is sure to delight every fan of tactical, historical wargaming. This TIDE OF IRON base game focuses on the American and German armies in Northern Europe in the years 1944 and 1945. Each game is played as a single scenario, either chosen from the included scenario guide or created by the players themselves, over a map constructed from modular, double-sided game boards and terrain overlays. The game play is fast-paced, smooth, and surprisingly deep, as players must take and hold vital objectives on the game board and decide how best to use each and every unit under their command.
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