Dust
Fantasy Flight Games
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MSRP:$59.95 10% Off Your Price: $53.96 You Save: $5.99 Plus Free Shipping and Handling within the Continetal United States
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In the year 1938,
the scientific ship Schwabenland, its German flag flapping in the fierce, cold wind, approached the remote Arctic Circle on a secret mission. Even today, no one knows exactly what its original assignment was, but what it discovered dazed the entire world.
Returning to its homeland, the Schwabenland brought back the relics of an alien starship and a member of its crew… still alive! While the world continued to fall down its chasm of global conflict, a select team of scientists covertly studied the potential military applications of the Antarctic discovery, but their secret would not last long.
An underground war, parallel to the war in the open, was soon underway. Spies launched undercover operations, fighting to steal control and understanding of the alien technology. The brightest minds in the world pursued the new science, setting aside the research that might have led to atomic weapons.
Before long, occultists and experts in ancient religions joined the scientists in their inquiries. These fringe thinkers came to believe that the new discoveries were somehow linked to the ancient tale of the "Vrill Kultur." This mythic, supposedly an advanced civilization, had disappeared into the ancient past as nimbly as a deer in the woods.
The alien traveler soon shed more light on the theorists' studies. Vrill Kulture, they came to understand, was not a civilization, but a massively powerful energy source. "VK," which could be mined only at certain locations around the globe, was so rare and precious that the alien had braved interstellar travel to claim it.
By the time the locations of the VK deposits were discovered, and mining had begun, scientists had devised a multitude of ways to put it to use on the battlefield. The geographical distribution of the VK mines turned existing alliances and coalitions on their heads. The geopolitical balance of the entire planet stood on a knife edge.
History has been re-written. Now, it's the dawn of a new era, with new strategies, new weapons, new armies.
It's the dawn of Dust.
About the Game
Dust is a strategy board game of conquest and control. Seize power sources and capitols, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination!
Players
Two to six players will take the roles of alternate-history superpowers. Each player will claim one of six capitols on the game board and establish their empire from there.
The Map
Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition.
The game map is divided into areas, both land and sea. Each area is either a normal area, a power source, or a capital. (Capitals are found only on land, but power sources can be found either on land or at sea!) Normal areas have no special traits, but they can be enhanced with production centers that allow players to produce their troops and more easily defend their territory. Capitals are easier to defend than normal areas and provide victory points. Each player starts with one capital and they are the core to any strategy. Finally, there are power sources. Like capitals, power sources provide victory points. Even more importantly, power sources provide the VK necessary to power the advanced armies used by the nations of Dust. A player may build units using the production points generated by his factories, but he may only count as many factories as he has power sources towards this total. Unpowered factories cannot produce armies!
Dust includes:
- Two variant rulebooks, featuring quick-playing “Premium” rules and grand “Epic” rules.
- One puzzle-cut game board.
- Over 800 plastic figures, including:
- 24 production centers
- 6 sets of army units in six different colors, each including:
- 60 tanks
- 20 mechs
- 20 fighters
- 15 bombers
- 15 submarines
- 45 lavishly-illustrated cards
- 10 custom battle dice
- 25 game tokens
- 3 player reference sheets
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