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Return to PWP Major Department of Defense Wargame Projects
Close Combat Tactical Trainer (CCTT): Networked simulation system for
training army mechanized infantry and armor units. It is composed of various
simulators that replicate combat vehicles, tactical vehicles, and weapons
systems interacting in real time with each other and semiautonomous opposing
forces. Estimated Program Cost: $900 million
Battle Force Tactical Training (BFTT): Tactical training system for
maintaining and assessing fleet combat proficiency in all warfare areas,
including joint operations. It will train at both the single-platform and battle
group levels. Estimated Program Cost: $200 million
Warfighter's Simulation 2000 (WarSim): Next-generation battle
simulation for training Army commanders and battle staffs at the battalion
through theater levels. It has a computer-assisted exercise system that links
virtual, live, and constructed environments. Will become part of JSIMS.
Estimated Program Cost: $200 million
Joint Tactical Combat Training System (JTCTS): Joint effort by the
Navy and Air Force to create a virtual simulation at the battle group level in
which combat participants will interact with live and simulated targets that are
detected and displayed by platform sensors. Estimated Program Cost: $300
million
Synthetic Theater of War (STOW): Advanced Concept Technology
Demonstration STOW is a program to construct synthetic environments for
numerous defense functions. Its primary objective is to integrate virtual
simulation (troops in simulators fighting on a synthetic battlefield),
constructive simulation (war games), and live maneuvers to provide a training
environment for various levels of exercise. The demonstration program will
construct a prototype system to allow the U.S. Atlantic Command to quickly
create, execute, and assess realistic joint training exercises. Estimated
Program Cost: $500 million
Joint Simulation System (JSIMS core): A set of common core
representations to allow simulation of actions and interactions of platforms,
weapons, sensors, units, command, control, communications, computers, and
intelligence systems, etc., within a designated area of operations, as
influenced by environment, system capability, and human and organizational
behavior. JSIMS is a jointly developed common framework to support live,
virtual, and constructive simulation.. JSIMS initial focus is on training at the
campaign level and will accommodate requirements to include space,
transportation, and intelligence. JSIMS will permit distributed training for
Commanders and Battle Staffs. Its functionality will meet training objectives
based on Joint Mission Essential Task List (JMETL). Unlike the ALSP
confederation JSIMS will be extensible to all phases of military operations to
include Operations Other Than War (OOTW). JSIMS will support Joint and Service
training, test and evaluation through an infrastructure of battlespace
representations, simulation management, and support services with the user
through his operational C4I systems. Populated with live, virtual, and
constructive simulations representing service functionality, JSIMS will be
distributed so that cohesive collective training can be accomplished despite
extended geographical separation of the participants. To provide a more
maintainable system with a longer life-cycle, JSIMS will be developed using
modern computer technology, modern software engineering, open system interfaces,
off-the-shelf hardware and validated algorithms and databases. JSIMS will
provide world-wide training using their organizational equipment and will reduce
the overhead associated with training.
That's the theory and original marching orders. It hasn't worked out that
way. When JSIMS began the fellow in charge (long gone by now) declared that the
difference services would "voluntarily cooperate" to resolved their different,
often quite different, approaches to wargaming. Asking all these hard headed
warrior types to somehow turn into skillful diplomats was asking too much. By
1999, even the most optimistic observers could see that there was little
cooperation and that JSIMS was becoming less and less joint. There is now (in
2000) talk of pulling the plug. But so many hundreds of millions have been
poured into the project, it has become too politically dangerous to drop the
project. At least not yet.
One reason for not killing JSIMS is that it will, if it ever gets working,
enable the CINCs, their subordinate commanders and staffs to better represent
the wide range of situations present in complex regional contingencies. JSIMS
will not be threat specific, rather it is an overall improvement in capability
to jointly train and plan against potential threats. JSIMS will also provide an
appropriate joint training environment capable of representing realistic threats
and conditions.
JSIMS will provide automated methods to support each phase of an exercise:
exercise preparation and scenario development, exercise control, and post
exercise review and analysis for joint simulations. JSIMS will provide users a
complete training environment consisting of simulations, data, support
functions, and communications.
JSIMS is also the Navy's next generation training tool. It will provide the
Navy with one M&S training tool for both Joint and Title X training. JSIMS
will replace ALSP confederation and enhance training by overcoming the inherent
deficiencies of the confederation. JSIMS will provide a core of common
functions, such as terrain and weather effects, and establish standards for
development of air, ground, space, etc. objects to be provided by the
Services.
JSIMS will be configurable for distributed joint and combined training or for
single-sited service training. To this end JSIMS will be interoperable with the
Synthetic Theater of War (STOW) architecture.
Estimated Program Cost: $250. The total cost for all of the JSIMS components
(each service contributes elements that emphasize it's specialty) is now
estimated to be over a billion dollars.
Distributed Interactive Simulation: A virtual environment within which
humans may interact through simulation at multiple sites that are networked
using compliant architecture, modeling, protocols, standards, and databases.
Estimated Program Cost: $500 million
While there are hundreds of professional wargames and simulations in use,
only a few are widely used or have a major impact on training and decision
making. At the top of the heap are the Title Ten (or Title X) games that are
used to determine future military needs. Next in importance are the strategic
level games that the CINCs use to plan, and sometimes fight, campaigns. Then
come operational and tactical level wargames, which in some cases overlap with
vehicle (aircraft/AFV/ship) simulators. The majority of wargame systems are used
for combat support functions (everything from logistics to electronic warfare.)
In effect, most wargames don't have much to do with fighting.
Revolution in Military Affairs (RMA) Wargaming
RMA wargames play out situations ten to twenty years in the
future, The idea is to give senior decision makers some idea of what can be
expected that far out. All the services have their own RMA wargames. The Army
runs "Army After Next" wargames at the Army War College. These games try to see
how new army equipment and doctrine will change warfare twenty years in the
future.
The Navy has, for years, run it's Global Wargame every Summer at
the Naval War College. These games look at new weapons and equipment, as well as
possible changes in of global and regional trends, issues, and crises out to
about 2010. The Air Force has an annual wargame called Global Engagement at the
Air War College. These wargames look for future trends in the capabilities of
joint air and space power about ten years in the future. Another game,
Aerospace Future Capabilities, looks at alternative force structures 20–25
years into the future. The Marine Corps has a series of RMA wargames looking at
the future of urban warfare, and run these at the Marine Corps War College.
These games look about twenty years into the future.
Many DoD efforts to explore new operational concepts and forces
for future use (ten or more years out) are started by the Office of Net
Assessment, which sponsors wargames, workshops, conferences, and studies in
support of RMA wargaming.
Joint
wargaming is something that still has some rough edges.
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