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Subject: Civil War Bull Run Take Command 1861
    3/31/2005 7:00:35 AM


Title: Civil War Bull Run Take Command 1861

Publisher: Activision and the History Channel

Designers: Mad Minute Games

Price: $19.99 - Buy It At Amazon





When I was first asked to review Civil War Bull Run:
Take Command 186
1 I was a bit skeptical.
I had seen games put out by the likes of the History Channel
before. They had always been high on
content and low on game play. The
pricing also made me wary. When a game
comes out for under $20 it usually means it?s a piece of junk and the publisher
is just trying to get the cheapskates that won?t put out $39.95 for a real game
to buy it. I have been pleasantly
surprised by Bull Run. No! Actually more than pleasantly surprised, the game has eaten into some of my
Battlefield Vietnam playtime and I am seriously addicted to BFV.





Bull Run is a 3-D real-time regimental level game.
Amazingly, just two gentlemen produced the game.





Game System



The system lets you play out a number of scenarios of the 1st
Battle of Bull Run
. The intriguing
thing about the game is that you can play at 3 different levels using basically
the same mechanics. You can start out
playing scenarios that have you in the role of one of the Brigade commanders
where you command from 3 to 5 regiments. From there you can move to playing a
divisional commander commanding several brigades and finally move to an army
commander where you have command of the entire battlefield.





I really like the fact that you start out with a small
number of units to command and then can move up in complexity. It?s also
interesting to watch the battle progress as peer elements fight along side of
you. In fact the ?living battlefield? is one the more appealing aspects of the
game for me. I felt like I was on a battlefield in the middle of something
bigger. During one of the scenarios I looked across the battlefield and saw
Jackson ?standing like a stonewall.?





One of the unique elements in the game is couriers moving
around the battlefield. Division commander?s orders do not happen immediately;
instead a courier is dispatched to give the order to subordinate units.







AI



AI is a big part of the game. You are loosely in control of your subordinate units. Each
subordinate in the game will react to your orders but they will carry them out
according to their own characteristics and react to game events. You can override the subordinates and give
direct commands but you do so at your own risk as the units will not react as
well to game events when you are in direct command.





Even more interesting is that each individual soldier has a
bit of AI. Individual soldiers don?t just shot at the opposite regiment as a group but pick out other individual soldiers to target.







Graphics



The graphics are true 3-D, meaning the game view is not
fixed and the game camera can be rotated to different angles and flown around. The graphics themselves are not amazing,
but they are good enough and do not detract from game play.









Interface and Manuals



The interface is simple to master. They have implemented
several nice features like letting you remove trees that can get in the way of
things but yet letting you see where the trees are still on the battlefield. It
is very easy command both individual units and entire groups.





There is a large overview map that you can bring up so you
can gain infomation about entire battlefield. The map is marked with a number of icons that allow you to get
information on happenings on the battlefield.
You can also move your mouse around and gain information about various
units. You cannot give orders from the
overview map it is purely informational.





Also, when in the 3D mode there are floating icons that
appear over units that give you information about their status and events
happening to them. Once you learn what the icons means it is easy to keep track
of your unit status this way.





I have to give the guys an ?A? for easy of use, and this
means a lot as I consider myself somewhat of a usability expert (at least that
is what I tell my students that take usability classes from me).





The on disk manual is a bit sparse but adequate. One thing I wish they had done was given
more information about how fighting is resolved and some of the numbers
involved in the simulation.





Lessons to Be Learned



The game is a good simulation of how hard it is to control
subordinate units. Also, use of terrain
features and tactics is important in the game.
Your units being flanked will ensure their breaking and routing.





The real-time element gives you a sense of the time it takes
for the battlefield to be shaped. The couriers give you a better feel for how
long it takes for orders to be implemented in a non-radio era.





Looking Forward



Mad Minute Games has built in MODing capabilities similar to
those that you see in first-person shooters.
It will be interesting to see what users come up with. Other games have
had long lives because of the MODing elements and I am hoping this is the case
with Bull Run.











Summary



I could go on and on about the game and the game elements
but time doesn?t allow it. If you even have even just a bit of interest in the
Civil War era this is a game that you should pick up, especially since it?s
only $20. The game is quick to learn
but has a lot of replay value. This is a game I know I will be playing again
and again. I am sure it will stay on the hard drive for sometime. I am excited
to see what the guys do next. I have visions of being able to play any battle
at the regimental level during the Civil War.




Buy It At Amazon
 
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