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Subject: Combat Mission Campaigns
    10/15/2005 11:37:17 PM


Battlefront.com and Hunting Tank Software announced "Combat Mission Campaigns."

Combat Mission Campaigns is an operational wargame where you command forces up to a Division in size during the bloody nightmare of WWII's Eastern Front from 1941-45. By working in tandem with the award winning Combat Mission: Barbarossa to Berlin game engine, Combat Mission Campaigns allow you to command your troops at the operational level and then play out the resulting battles at the tactical level.

CMBB and CMC actually share information back and forth so the disposition and status of troops, experience, fatigue, supply, terrain, weather, time of day and more are seamlessly integrated into both games. Plan your strategies, issue orders and deploy your maneuver units in a dynamic 3D isometric map and when units close to engagement ranges, CMC actually creates the battles (unit positions, status, weather, time of day etc...) to then be played in CMBB. Once the tactical battle is finished, CMBB then sends the results back to CMC and play is continued at the Operational level.

Put simply, Combat Mission Campaigns adds the Operational and Strategic elements that fans have always wanted in Combat Mission at an unprecedented level of detail!

CMC is in beta stage currently with a tentative release date of "when it's ready"... (but probably early next year)


COMBAT MISSION CAMPAIGNS - GAME FEATURES

? Maneuver Elements of Platoon, Company or Battalion strength, including Tanks, Guns, Vehicles and Infantry.
? A total force strength of roughly a division on each side is playable.
? Commanders and their staffs rated for Leadership, Organization and Aggressiveness, which impacts on both the operation and battles they fight.
? The ability to define many roles within a single campaign, allowing the player to interact with both humans and AIs on both sides of the operation.
? An operationally focused Artificial Intelligence that can take over the troops for one or a number of roles within the game.
? Multi-Multiplay support that allows for numerous human players against either the AI or other people or a combination of both.
? A Multiplayer engine for coordinating the movement of multiple roles and players.
? The ability for a unit to gain experience with combat success and earn medals for successful actions.
? Tracking of casualties and awards throughout the campaign.
? The ability to save an Order of Battle at the completion of a campaign.
? The ability to preview what units will appear in Combat Mission, and their current state of readiness and experience.
? Accurate unit portraits based on Nationality, Division and Rank, and the ability to have custom portraits for specific officers.
? Readiness system that combines fitness, fatigue and the actions and battles a unit fights to determine an overall level of effectiveness.
? A range of commands including moving to attack, traveling, entrenching, resting and all round defence.
? A command that allows a unit to be in Tactical Reserve, ready to move to the assistance of other units in the area under certain circumstances.
? Artillery in support of other units, resulting in the appearance of Forward Observers on the battlefield.
? The ability to coordinate orders around 'H Hours' to move or begin an assault.
? Transportation of troops using a range of vehicles such as Trucks, Horses, Bicycles, Half Tracks and Motorbikes.
? The ability to direct subordinate commanders, human or AI.
? Exacting Fog of War system, showing limited information due to the visibility of enemy troops, but also taking into account the time to transfer information from one unit to another, the types of signals involved, and the inertia in large units being able to respond to new orders.
? The ability to review the historical progress of the game, including an ever improving operational view of 'What Really Happened'.
? The ability to send messages in between commanders, including the delay of those messages based on communication mechanisms used.
? Communications paths based on the use of radios of varying quality and type including telephones, vehicles, horses, skiers and runners.
? A 'who Can I See' mode which shows the areas of the operational map that are currently visible to each unit, and which therefore may contain visible enemy units (depending on their size, orders and current weather and time of day conditions).
? A 'Who Can See Me' mode which shows the areas from which each unit can be seen.
? Scalable Fog of War settings to increase or decrease realism.
? Tactical Battlefields of up to 4 square kilometers in size, and Operational areas of several hundred sq
 
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PiggDogg48    Combat Mission Campaigns   10/16/2005 10:34:43 AM
Combat Mission (CM) is the best wargame (board or computer) ever produced. It is not perfect, but way better than all of the rest. (I'm in a position to know wargames better than most considering that I have been playing wargames since the dawn of modern wargaming in 1958-60 with Avalon Hill's Tactics II.) CM is enjoyable, playable, and as historically accurate as a game can be while still being playable and enjoyable. Regarding Combat Mission Campaigns (CMC), it seems like a nice idea, and it should be enjoyable. Being a long time & quite active CM player, I will buy CMC. However, to me, CMC does not seem to be a required necessity for CM. Everyone should buy, play, and enjoy CM Barbarossa to Berlin & CM Afrika Korps. It is the tops. CMC should be a nice adjunct to CM, but not required. Richard Cuccia, richardcuccia@cox.net
 
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