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Subject: Where Have All The Wargames Gone?
James Dunnigan    12/14/2003 7:12:08 PM

Commercial wargames began in the late 1950s as much simplified versions of systems used by professional soldiers for over a century. Unlike the professional games, those first commercial designs from Avalon Hill were actually historical simulations. The professional wargames concentrated on fighting tomorrow's battles, not yesterdays. Moreover, the professional games concentrated a lot of effort on tactical and operational level operations, while the first commercial wargames were largely strategic level.

There was a reason for this, and the reason was simplicity and accessibility. The professional wargames were complex beasts, requiring many hours of work to master, and equally long hours to play through. The commercial games had to be much more accessible. Even though these games were being bought by an upscale market of well educated men and teenagers, no one would have bought a game done to professional military standards. It was quickly discovered that commercial success meant a game that could be learned in less than half an hour, and played in two or three.

The early game designers were not concerned so much about complexity as they were in making the game historically realistic. This was not as easy as it looked, but most of the development effort went into creating a simulation that could, with reasonable (or at least convincing) accuracy reproduce the historical event it represented.

But then something unexpected happened. As gamers played more of the early games, they became adept at easily handling game procedures that scared off most of the population. Gamers trained themselves, by simply playing a lot, to a level where they could easily handle more complex procedures. Designers, being experienced gamers themselves, also became adept enough to create more complex games that did not collapse under mountains of procedures. The more complex games could thus cover more detail in the historical situation, but too often the more complex games were, well, simply more complex.

Then something less unexpected happened. The more complex a game was, the fewer copies were sold. Many experienced gamers who were capable of dealing with the more complex games decided that, for them, life was too short and they would just stick with the simpler games. Thus, after the first wave of complex games appeared in the mid-1970s, there was something of a backlash as gamers snapped simpler games in large quantities.

I always preferred to add as little complexity as possible to a design, in order to achieve additional (or necessary) realism or play value. I've designed a few complex games, and don't remember the process, or the results, fondly. It always seemed much ado about not much. But I was in the minority among game designers, and after I left the business in 1980, the designers of more complex games predominated. Many went on to design rules for miniatures games, an area that concentrated on detailed simulation of tactical operations.

The point of a historical simulation is to replicate the decision making process of the two commanders. This has more to do with things like decision cycles (which vary from army to army and period to period) and customs and habits among commanders (ditto.) One reason people preferred games that featured outstanding military leaders was that these guys had, in effect, "special powers." They didn't play by the rules historically, so you had to invent new game procedures to replicate the additional capabilities these Great Captains brought to the battlefield. Wellington simplified this effect somewhat when he said "Napoleon was worth 40,000 men." Napoleon was more than that, but it's true that his skills often had the same effect as giving a less able general an extra army corps or two. But a good designer would want to capture those specific skills of Napoleon (insight, speedy decision making, inspiration to troops and commanders alike, and so on) in his design. Other Great Captains would bring a different mix of magic to the battle, although I have found that there is a limited menu of skills for Great Captains to choose from. Still, players enjoyed seeing that kind of specialization.

Through the 1980s and 90s, designers concentrated on items that had previously been hidden from view. But this was often at the expense of simplicity. The details, real or imagined, of mechanized operations, intelligence play and psychological warfare became popular items for designers to spotlight. A game that paid a lot of attention to things logistics was a hard sell, even to the most experienced grognard.

The collapse of the wargame market in the 1980s gave designers an incentive to be even more creative, and they were. There was a lot more innovation in game design, and close attention paid to the shrinking pool of customers. Complex procedures were simplified and new game mechanics were used to keep pla

 
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KG Erwin    RE:Where Have All The Wargames Gone?   12/15/2003 11:23:31 PM
Jim, I've been a fan of yours since the golden age of board games--1914, France 1940, War In The East, Moscow Campaign, etc. Now, you want to reject any PC tactical games as "tools of novelists?" That's an unfair statement. I think you've been out of the loop too long--games like Steel Panthers:World at War have taken tactical gaming to another level. Have you actually played any of the games you cavalierly dismiss? This disappoints me. Some commercial PC wargames have worked very hard to meet the standards you set back in the 70s with Panzer Blitz and Panzer Leader. Here's two links: one to Matrix games' main site, which offers SPWaW for free link and a support site that I'm a moderator on link You are more than welcome to pay us a visit. The wargaming community isn't dead, by any means, and quality product is still being produced--you just haven't been paying attention, or taken the time to see what's going on. You've forgotten your roots, Mr. Dunnigan, but they are now firmly planted on the web. With respect and gratitude for your past efforts, Glenn Higginbotham
 
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Condor Legion    RE:Where Have All The Wargames Gone?   12/17/2003 6:42:06 PM
Avalon Hills ASL system continues to survive, now published by Multiman. Clearly a geek/niche market, but nonetheless... Where does the first-person tactical shooter genre of videogames fit into this? Rapidly becoming a valuable recruiting/training tool for the military. AMERICA'S ARMY, CL
 
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MikeG    RE:Where Have All The Wargames Gone?   12/21/2003 7:55:06 AM
I think the market it there, but the marketING isn't. Games like Steel Panthers are really good and can be updated and upgraded is some one wanted to. As an ex SPI'r, I like the articles that cam with the games. I also know that the military uses games, but the troops themselves would use them as individual learning devices. I'm not advocating a contract with DoD... that's a sure road to bankruptcy and lunacy... but marketing in key.
 
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mike_golf    RE:Where Have All The Wargames Gone?   1/21/2004 4:41:52 PM
The first wargame I ever played was Avalon Hill's "Panzer Leader". That must have been about 1979 or 80. I have been a wargamer ever since. I don't like real time games and I don't like first person shooters. Maybe I'm in the minority, and maybe my preferences come from the era of the board game, but I really enjoy turn based wargames. My current tops include the SSI Panzer General series (too bad there won't be anymore of those) and Hearts of Iron. Hearts of Iron is the first computer game that recaptured for me the great enjoyment I had playing Third Reich. I miss the historical grand strategy games. I think the real problem is marketing as well. There's a whole group of us 30 to 50 year old men who loved wargames as kids and want more. With computer games it makes life easier. I can play for half an hour and save the game. I don't have to take up the kitchen table for days on end. Figure out how to market to us and there is a large market of wargamers waiting for the wargame to play. And I'm sure there are plenty of 14 year olds who would love to find a great turn based strategy game, the ones like me who enjoyed them the first time around are still out there, you just have to figure out how to market to them.
 
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