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Subject:
Artillery Delivered Obscurant Smoke
ipser
11/19/2008 4:30:44 PM
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| I'm designing a wargame (information below) and I'm struggling with several issues which I'm going to post seperately in the appropriate forums.
My question here concerns the effects of obscurant smoke (artillery delivered or discharger smoke). Most wargames model this as an opaque wall that blocks LOS entirely.
But if smoke were that effective it would nullify all ranged weapons on the battlefield. Just march your assaulting troops forward behind a barrage of smoke and then they can fall upon the defending forces at any point they choose defeating them in detail.
What is the best way to model the effects of obscurant smoke?
HMW is a DIY project for now, you can get everything you need here:
link
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