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Subject: Best games as practice for combat
Godofgamblers    5/8/2006 4:34:15 AM
What games are best to prepare men for war? The skills could be anything from conditioning, orienteering, toughness, teamwork or strategy.

Rugby is a good game that teaches teamwork while demanding incredible stamina and speed. It is excellent for adrenalin rushing exercise.

Some may argue that orienteering exercises in teams is an excellent 'game' to build on survival skills, woodsmanship, etc.

For commanders, some may choose something like Chess since it teaches strategy and teaches one to value the different powers and values of different pieces.

I myself would choose an Indian (or is it Sikh?) game whose name eludes me. I saw it played once and it looks like the most punishing, pulse pounding game i have ever seen. It looks a bit like Rugby, martial arts and Aussie Rules all rolled into one except that you have to hold your breath when you play (!). (I am counting on our Indian friends to enlighten me on this one)

Your views, as always, are much appreciated, Gentlemen.

GoG
 
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mspurrell    RE:What is the most popular sport in the United States?   5/9/2006 1:09:54 PM
I have never seen NASCAR we have something called Molson Indy here. I don't find cars going around in circles that entertaining either I mean just stand beside a motorway if you want that. Horse racing is only fun if you bet money :P What is American Football anyway is it like Canadian Football? Is there a football league in the United States?
 
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longrifle    RE:Best games as practice for combat   5/9/2006 3:59:37 PM
Hunting. Nothing will prepare you to shoot for blood like shooting for blood. Boxing and wrestling also have their place. Any martial system will have it's advantages, provided some full contact work is included. Boxing and wrestling have the advantage of including a lot of it. Even if combatives are seldom called for on the modern battlefield boxing and wrestling are great conficence builders, and teach you to keep on keeping on. Horsemanship and fencing were common before the 20th century for the same reasons.
 
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longrifle    RE:What is the most popular sport in the United States?   5/9/2006 4:05:13 PM
>>Gotta admit though: if trying to gain and maintain the lead in a pack of aggressive drivers traveling at over 150mph doesn't hone one's reflexes and situational awareness, I don't know what would.<< And to think it all started with a bunch of good 'ol boys from North Carolina, Tennessee, Kentucky, and Georgia, driving like the blazes down twisty Appalachian roads at night with a trunk full of "whahte likker."
 
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Thomas3    RE:Seriously which game then? Godofgamblers   5/9/2006 4:15:33 PM
Each to his own! If the military would learn to use the skills people joined up with and build on them - supplement with basic military skills. Example: 2 of my comrades in bootcamp were: A trained mechanic by trade on the very bloody lorries he was put through training to DRIVE - and "trained" as an AAA gunner. Another was a brilliant ambidexterious mechanic - one look at his car, that hat been souped up and painted in the best american dream way would have told everybody he should be in maintainence: He was "trained" as an AAA gunner. I was "trained" to switch between red and green lights, while my commander had phoned the airbase that I was a top notch aircraft spotter, so naturally they "trained" me as an infantry clown. This is no disrespect to infantry, but a withering contempt for the Royal Danish Air Farce. I think we should go the other way: If a youngster enjoys weightlifting - artillery. If light athletics - Infantry, if he likes tinkering with a soldering iron then make him maintainance in electronics......I could keep this rant going - in fact I can come up with no example of using people to their ability - even as an exeption! It is far easier to motivate people to do something they enjoy doing in the first place, and the results get much better. If there are limited positions at some place, then pick the best man for the job - the other will have to do with whats left.
 
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doggtag    RE:Seriously which game then? Godofgamblers   5/9/2006 6:52:32 PM
-> I think we should go the other way: If a youngster enjoys weightlifting - artillery. If light athletics - Infantry, if he likes tinkering with a soldering iron then make him maintainance in electronics......I could keep this rant going - in fact I can come up with no example of using people to their ability - even as an exeption! It is far easier to motivate people to do something they enjoy doing in the first place, and the results get much better. If there are limited positions at some place, then pick the best man for the job - the other will have to do with whats left. Generally, (at least in the US Army) that's how it works in the US, Thomas. I was always the geeky one (no surprise there for anyone, eh?), and electronics was a natural for me. So my first MOS (Military Occupational Specialty) was repairing TOW & Dragon missile equipment. Recently (lasst summer) I finished my second MOS school (15 years after the first), and yet again took an electronics approach, albeit much more advanced and complicated stuff (gotta keep the mind sharp). Normally, the ASVAB (Armed Services Vocational Aptitude Battery) is taken in high school (it's like the college SATs or ACTs, but for the military). This guages the general intelligence and areas of interest for a given individual, and using the various scores can tell the different military branches what career path you might have an inclination toward. With high enough scores, all the service branches will pretty much offer you their choice platters of military schools. Coming out of high school back in 1988, I couldn't get away from the USAF offering me a career in intell, or the USN pushing me for their nuclear program. Hell, I just finished 12 years of school, and they wanted to put me behind a desk again for another few years? Today (as has been the norm for several years) you can pretty much get the military career of choice (your choice) in the US, provided you have adequate test scores for the field you're considering (especially considering the current recruiting needs, and there's never really an extreme shortage of people wanting to fulfill their patriotic duty- it gets low a few months at time, surges back up especially around high school graduation time, and most often drops off into the fall & winter seasons (there are places you don't want to do Basic Training during the winter months). I don't think, in all my 15 years, that I can recall anybody that was "forced" to accept an MOS they didn't want: demotivation is something the Army (any military service branch) doesn't need, and unhappy soldiers (at least through my experience) are counselled in hopes of finding them a choice career path that fulfills them better.
 
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Godofgamblers    handball, kane   5/9/2006 8:06:46 PM
it's like squash, isn't it? i used to play squash and it is a rough game. very violent. i think handball is the same. it is great for cardio.
 
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Galrahn    The Game I am Looking forward to   5/9/2006 8:35:51 PM
I am very excited about this game: link One of a great number of reasons why: link When it comes to war, it never hurts to play what the pros play. As for gaming in general, when it comes to competition, there is still nothing more competitive in gaming than MMORPG (Massive Multi-player Online Role Playing Game) PvP (Player vs Player) games with an integrated RMT (Real Money Trading) black market driven by players. Today, in games like Warcraft III, Lineage 2, and other popular MMO titles have a black market that exceeds $10,000,000,000 worldwide. These are mostly centered around companies in China and South Korea that farm the games for items that are sold to companies like IGE, but they are the small fish. The big fish are the German, British, and US power guilds that create virtual enterprises worth hundreds of thousands of dollars. When I made so much money I had to file an addition to my tax return due to real money income earned via an online video game, you have achieved a level of competition in computer gaming way beyond Playstation 2 or XBOX. I am not kidding when I say I paid for my wifes Law School in New York selling virtual crap in Ultima Online and Lineage 2. There isn't anything in XBOX or Playstation that can do that, and nothing on those platforms that comes close to approaching the level of competition at the high end of RMT.
 
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Godofgamblers    Golf: need advice   5/9/2006 10:39:59 PM
you know a game that would greatly improve my quality of life? GOLF. everyone plays it here and the greens' fees are quite cheap. the fresh air, the green grass, the leisure, i think all this would greatly improve my quality of life. if only i knew how to play... are the clubs expensive? how do you learn how to play?
 
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Godofgamblers    RE:The Game I am Looking forward to Galhrahn   5/9/2006 10:42:55 PM
dude, what you're saying is very interesting, but i don't understand all of it. did you make money by playing in competitions or by selling... what? sorry, i didn't understand. i checked out the link you gave and it looks very interesting. what sort of platform do you need for those games? i only have Playstation (which my kids play). i assume it must be much more sophisticated.
 
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Galrahn    MMO RMT for GoG   5/10/2006 12:52:04 AM
Harpoon3 ANW is a PC game, based on current Harpoon3 except built for multiplayer, meaning you can play the US side of a scenario against me and I'll show you how the Russian Navy was super nasty in the early 80s. The cool thing about Harpoon 3 ANW, players can create scenarios using databases that have just about everything, and I mean EVERYTHING.. As for as MMOs, there is an enormous gaming sphere out there playing in virtual online worlds. I have no idea how big the community is, but it would be well over 5 million people. Basically, in games like Ultima Online, Lineage 2, or Warcraft 3 there are thousands and thousands of players playing the game in the same world, forming groups called "clans or guilds," and competing for some in-game purpose. The competition can get pretty serious though, for some collecting items in game is the motivation, while for others victory over another opponent is the motivation. Either way, the items that are either rare for collections or important for competitive dominance over other players have a dollar value that can be converted via brokers. Example, Ultima Online and Lineage 2, 2 games that I played pretty regularly for awhile, are medieval based fantasy games. In both games, weapons, armor, equipment, resources, currency, and just about everything else collected in the game by a character had an in game value within the in-game economy, but utilizing trading sites like IGE, the in-game economy also had a real dollar value. In Ultima Online for example, which I started playing in 1997, 1 million gold went for about $10-$20. In 1998, I started a guild with several people I met in the game. The guild eventually became the largest guild in the game, with over 200 players. Instead of being focused solely on in game events, about 2 dozen of us focused on the eBay/IGE aspect, selling items for money based on the currency exchange rate. Since in Ultima Online players could kill other players, then loot whatever was carried by characters that were killed, we got into the business of killing other players for loot, then selling important items or converting non important items into currency, and selling it. As the largest guild in the game, we routed just about any opponent we faced, and became the most hated group of players in the game. Every night hundreds of players would log in to play just to fight us, and with our massive numbers and several skilled individuals who were very good at killing other players, we welcomed the competition. Because we pooled our resources and were highly organized, using voice communication and other means for organization, we outclassed almost all of our opponents and had a lot of success. We had a guy who was an amazing eBay dealer, another guy was a lawyer who handled our legal issues, another guy who was a CPA who handled our books, etc? and we built a small business. By the end of 2003, we had collectively sold over $450,000 worth of game materials on eBay over a 3 year period. You have to understand, from the typical gamers perspective, we were evil by every standard for our indiscriminate killing and stealing, because to us our only motivation was to accumulate as much loot as possible. In the game world, people looked at us as the evil within the game to be overcome, it almost became story book to many players, which was fine with us because it lifted our profile and brought us more opportunity. I later left UO to play Lineage 2 when it was introduced in North America. Lineage 2 at the time was the largest MMO game in the world, with over 2 million players in Korea. Leveraging connections I had in Korea, I repeated the process and became a pretty notorious and much hated person (character name) in L2 North America by creating tactics designed to accumulate currency quickly off other players, everything from scams to outright slaughter. In Lineage2, I was introduced to what is known as the "farmer," which is basically a paid gamer in Korea or China who plays the game to accumulate currency. A farmer makes about $2,000 a year to work at a computer playing games, but must meet a quota to keep his/her job. The ??farmer? job is a much sought after job, because not only did it pay well, it was also indoors. In North America, to typical gamers, farmers are the ultimate evil because they play 24/7 and are the fuel behind Real Money Trading in MMO games. We decided to capitalize on this. We built a large clan on one of the North American servers and blackmailed farmers for money. If they didn't pay us, we would use our 24/7 influence (due to large community dispersed throughout North America and Europe we had 24/7 presence in the game) and forced farmers to either work for us, or miss their quota. Because Lineage 2 was a level based game, and the more you play, the higher level you get, and because Lineage 2 combat is based on high value items, we used our considerable money resources for the best equipment, and used the 24/7 nature of farmers to fast level our characters while we slept. When it was all said and done, we weren't just the richest players in North America with the best equipment; we were also the highest level the fastest. We then used that power to leverage problems against the rest of the server in ways designed to make us rich. When I left Lineage 2, I sold all of my stuff, including the accounts the farmers had leveled, all the gear and currency I had accumulated, bought my wife a new car, went to Vegas, all while supplying my guildmates who stayed in the game with perhaps the largest reserve cache of money in the game. About 2 dozen of us left all at once, and when we did and sold all of our stuff, we created enormous availability of currency from the RMT traders, and I later learned demand was so high the money we sold was all bought within days, which in game, caused massive inflation on the server we played. Example, with just the currency I had at the time, I think I sold 300 million currency for $7 per million. The buyer turned around and sold 300 million for $12 per million. The broker basically made $1,500 in 3 days for handling both ends of the transaction through an automated website. Those were fun times, but running groups online consumed a lot of time managing ego??s. When my wife got pregnant I quit, but it was fun while it lasted. Some links: Blog of College Professors who study Virtual Worlds, including the economy and real money trading aspect: link IGE, a company that trades in various game economies for real money. They did roughly 300 million last year alone, but they are the public black market where the private black market on eBay and private seller is much higher. link Markee Dragon. A good example of a private trading site. These guys make good money acting as brokers in trade in various games, not to mention selling virtual gear, and providing a forum for players who sell. link Ultima Online listing on eBay, some 9 years after the game went live, still has over 2000 items for sale. link Sony Station Exchange. Sony's effort to control RMT, when they couldn't beat the black market, they joined it. link Example of a Asian Power leveling/Currency sales website for Warcraft 3. Last I checked, there are over 3 million players in Warcraft 3, many of which will pay money to sites like this to level a character or add currency to their character in order to get an edge. These guys probably make $10,000 a week, which is pretty good, considering their total expenses are likely $100,000 a year with 50 employees in China. link The MMO gaming world is the best and worst of internet gaming. While I was a contributor to what most casual gamers would say is the problem, the market existed, so there were certainly other players out there willing to pay, and pay big.
 
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Godofgamblers    RE:MMO RMT for GoG galrahn   5/10/2006 1:40:02 AM
! there seems to be a whole world that i was not aware of. a 'matrix' if you will! played on a PC? i think there are hundreds of these around jakarta now that i think of it. we have internet cafes called "Warnets" but some are not for the net but exclusively for these sorts of combat games though i have never noticed the names of them. i can only hear them as i walk by because they have booming speakers blasting out... i think these must be the games you are referring to. incredible... why stop? keep going, man! follow the action...
 
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Godofgamblers    RE:stupid queston galrahn   5/10/2006 1:45:30 AM
i have a question then: if these virtual credits or objects can be sold for real money, then couldn't the company make money by simply selling them? since it has an unlimited supply, it could finance itself in this way. stupid question, but how does the company make money off all this gaming? or does it charge to use its site where gamers meet online? thx
 
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gf0012-aust    Seriously - Thomas3   5/10/2006 2:11:24 AM
"It is far easier to motivate people to do something they enjoy doing in the first place, and the results get much better. If there are limited positions at some place, then pick the best man for the job - the other will have to do with whats left." it's called "profiling". we do it for higher level managers and executives, and yet we never do it for operators. Absolute stupidity when everyone knows that you build from the bottom up....
 
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Jimme    RE:stupid queston galrahn   5/10/2006 2:50:47 AM
"i have a question then: if these virtual credits or objects can be sold for real money, then couldn't the company make money by simply selling them? since it has an unlimited supply, it could finance itself in this way. " For same reason a nation can't just print all the money it wants, it becomes worthless if too much is circulating.. Plus the whole point of the game is to PLAY a agme not spend your money on things in the game. Some people do it but most don't. " stupid question, but how does the company make money off all this gaming? or does it charge to use its site where gamers meet online? thx" Best example is EverQuest, $14 a month, $30 for the game itself, plus another $30 every year for expansions. its a gold mine
 
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Godofgamblers    RE:stupid queston galrahn jimme   5/10/2006 4:46:40 AM
well, obviously, they couldn't saturate the market, but a programer at the company could put some cash into his bank account this way, couldn't he? it would be child's play... $14/month allows you to play on line, i assume, jimme? if 5m people are paying $14/month, it is better than porn!
 
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