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Subject: Greatest Military Game EVER!!!!!
ArtyEngineer    7/26/2009 4:47:08 PM
Picked up ArmA2 yesterday. It is quite frankly AWESOME. Some Game Trailers in nect post.
 
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Photon       8/25/2010 12:17:56 PM
Starfleet Battles ... the original concept was quite cool, but I got sick and tired of add-on modules.  After a short stint, I felt the Basic Rules alone was good enough for most needs, while the Advanced Rules was ... optional, if you have more money to squander.  As for the starships go, once you have understood enough game rules, design your own and experiment.  SB is rule-heavy, so I have noticed that a bunch of other players often ended up either simplifying some of the rules or improvised their own.  I thought about purchasing Starfleet Command (PC version of SB pretty much with a few changes), but held back.  (And since a friend of mine had SC, I just played his!)  I disliked the first-person perspective in SC -- a large top-down map is much better suited for managing individual and fleet combat, but this is one of those things a computer display cannot portray well.
 
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kensohaski       10/9/2010 12:55:36 PM

I am more into traditional hex-grid games.  I think Norm Koger's the Operational Art of War series is pretty cool for those who want computerized version of traditional hex-based games portraying large forces.  I would say its editor is its strongest suit:  You can draw maps, customize units (assign equipments and so on), set map scales and turns, plus event editor to simulate unusual/surprise events.  However, creating your own scenario can be pretty time consuming and you need to run many tests to sort out bugs and find out AI glitches.

 

'Beer & pretzels' games are quite good, too, such as Risk and Axis & Allies.  I used to play A&A a lot, and the feature that I liked the most was having to take some time to ponder about how to spend my resources.  I got beaten up a plenty of times while playing Soviet Union; three Allied players (US + UK + Russia) vs. two Axis players (Germany + Japan), in which the Axis players have oftentimes outplayed the Allies because it was not exactly easy to coordinate three Allied players into one cohesive strategy.  Risk .... used to play that like crazy while I was living in a dorm.  It was spring break and my buddies and I had nothing else to do and we ended up playing Risk over one of their's Mac.  Few other folks from my dorm came over and started watching something.  Oh my ... they brought a bunch of porno!  It was a funny experience as half of us were trying to conquer each other in Risk, while the other half of us were watching porno. 


 
I am with you on the beer and pretzels.
 
One of my everlasting grudges against Jimmy Dunnigan is CA (the worst wargame ever made).  It was pinched off by SSI and was unplayable.  It was horrible.
 
The Playstation 1 has a couple of great games in Panzer General and Allied General.  They do give up some realism and accuracy for playability. 
 
But what use is a game if you can't play it?

 
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