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Subject: Whats is the best way for an Infantry man to take out a tank
SteelGear    2/9/2006 12:30:08 AM
There have been many methods that have popped up other the years for taking out these armoured behemoths. One of the more common ways for common "foot slogger" to deal with a 20-70 ton "problem" is to use a man portable anti tank weapon (i.e. RPG7, Milan, Javalin, RPG7 etc.)

Molotov tails and anti tank mines are just a few other ways of dealing with MBTs that come to mind.

A somewhat recent method in killing tanks would be the use of an IED such as the ones used in by insurgents in Iraq. Now an IED can be made from practically any kind of explosive so theoretically you can pack enough explosives into one of these devices to kill even the latest MBT. BTW have tanks ever been nailed by an IED???

In any case I don't profess to be an expert on the subject so if anyone can think of something better than what i have suggested here or something really creative.........please dont hold back
 
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wjr321       7/10/2009 7:52:56 PM
You are watching entirely too many movies. It takes a lot of C4 in the right place to do much damage even to a track. Now, I admit, I am much more familiar with M48's than M1's or even M60's but those things require extreme respect and even with careful planning and good munitions you will likely be KIA.
 
Now, give me some fancy "fire and forget" toy where I can sit a mile away and you will have my attention. Shoot, let me push a button in Nevada (while munching bonbons) and watch a tin can vaporize in Iraq and you really have my attention.
Best,
wjr
 
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ArtyEngineer    WJR   7/10/2009 10:11:51 PM

You are watching entirely too many movies. It takes a lot of C4 in the right place to do much damage even to a track. Now, I admit, I am much more familiar with M48's than M1's or even M60's but those things require extreme respect and even with careful planning and good munitions you will likely be KIA.

 

Now, give me some fancy "fire and forget" toy where I can sit a mile away and you will have my attention. Shoot, let me push a button in Nevada (while munching bonbons) and watch a tin can vaporize in Iraq and you really have my attention.


Best,

wjr



In regards to the highlighted, the fact you mention :"Nevada" pretty much lets me know you already know what units operate out of here:
 
But for those who dont, it is where these are operated from:
 
 
It is from here that missions are actually flown after teh in theater team take care of the actual launch of teh aircraft.
 
Regards
 
Arty
 
 
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Leech       7/13/2009 2:20:59 PM
I remembered that beacouse of movie, yes, but 10 kg of TNT would destroy almost any tank-only problem is how to get in on the tank. Most effective way, in my opinion, is to simply call air support-one missile from Apache or "Black Shark" and tank is 100% out of game. Another way is light Anti-Armor weaponry, best with OTA attack profile (attacks top of tank-something like Javelin). Time of tanks is slowly approaching to end. Tank cannot possibly survive without infantry and anti-air support, and even with it you're still not sure tank will survive battle.
 
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Custer7       10/9/2009 11:06:43 AM

Location, location, location.  In open terrain it gets more difficult for the infantryman to take on a tank.  The more restrictive the terrain, the better for infantry to engage armor.  Team work.  Hopefully it is done at least at squad level.  There needs to be several weapons involved.  The machinegun is needed to engage any supporting infantry at as long a distance as possible and suppressed as best as possible.  Grenade launchers with anti personnel, smoke, and AT rounds should also be employed.  They help suppress the infantry support, create blind spots and cover with the smoke, and the AT rounds may not destroy a tank, but they might be enough to disorient the crew or even disable it.  The light antitank weapons should be in two teems minimum, the more the better.  These hopefully will be under cover on the flanks as the other weapons draw the tanks attention.  If they can be fired in a volley there is a better chance of getting a kill.  If they can be on higher terrain, a shot at the engine compartment is preferable, as well as the sides, and rear if possible.  As soon as the volley is fired the teams must disburse and set up the next ambush position.  In a platoon engagement, the next position is already in place.  The infantry must keep the fight on their terms control the place of engagement if possible.  After the initial attack, if available, indirect fire should be called in to cover repositioning, continue the suppression of the infantry support and keep the tanks disoriented.  If available air assets should be called in after indirect fire has ended.  If none of the other support is available the infantry should disengage.  Once the element of surprise is lost armor has a chance to react.  Keeping the armor disoriented as long as possible is critical for the infantry?s survival.  Surprise and stealth are the tools of the infantry?s success.      

 
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Custer7       10/9/2009 11:06:48 AM

Location, location, location.  In open terrain it gets more difficult for the infantryman to take on a tank.  The more restrictive the terrain, the better for infantry to engage armor.  Team work.  Hopefully it is done at least at squad level.  There needs to be several weapons involved.  The machinegun is needed to engage any supporting infantry at as long a distance as possible and suppressed as best as possible.  Grenade launchers with anti personnel, smoke, and AT rounds should also be employed.  They help suppress the infantry support, create blind spots and cover with the smoke, and the AT rounds may not destroy a tank, but they might be enough to disorient the crew or even disable it.  The light antitank weapons should be in two teems minimum, the more the better.  These hopefully will be under cover on the flanks as the other weapons draw the tanks attention.  If they can be fired in a volley there is a better chance of getting a kill.  If they can be on higher terrain, a shot at the engine compartment is preferable, as well as the sides, and rear if possible.  As soon as the volley is fired the teams must disburse and set up the next ambush position.  In a platoon engagement, the next position is already in place.  The infantry must keep the fight on their terms control the place of engagement if possible.  After the initial attack, if available, indirect fire should be called in to cover repositioning, continue the suppression of the infantry support and keep the tanks disoriented.  If available air assets should be called in after indirect fire has ended.  If none of the other support is available the infantry should disengage.  Once the element of surprise is lost armor has a chance to react.  Keeping the armor disoriented as long as possible is critical for the infantry?s survival.  Surprise and stealth are the tools of the infantry?s success.      

 
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