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Subject: The Star and the Crescent Released
    11/1/2005 5:56:16 PM


The Star and the Crescent is the latest modern warfare simulation title from ProSIM Company.

The Star and the Crescent is a Windows-based real-time simulation of modern combined arms warfare during the Arab-Israeli Wars, developed by ProSIM Company and designer PanClan Game Design (who also designed Raging Tiger: The Second Korean War). Using an enhanced ATF: Armored Task Force game engine, the same engine that has also been applied to real-world defense applications, players will refight battles between the state of Israel and its Arab neighbors in '56, '67, '73, and then do battle in hypothetical future clashes.  It features both a strong single-player element, along with plenty of multiplayer elements and the ability to create your own scenarios. 

The Star and the Crescent, since it focuses on the Arab-Israeli Wars, returns to the roots of the ATF series of games, with a great emphasis on armored combat.  That's not to say the other services get shorted, as you can expect to explore the full range of combatants on the modern battlefield, including the important role of air support.  And with a newly tooled radar model in place that covers radar types from fire control to airborne, the modern battlefield has never been more lethal on your screen. 

Like other ProSIM titles, The Star and the Crescent takes itself very seriously.  While the real-time nature may conjure up images of tank rushes, it is important to note the simulation aspect tacked onto the real-time.  The Star and the Crescent is a deep, engaging title that rewards players who are looking for a serious, detail-orientated wargame that doesn't simply reward the player who can compute the best odds ratio.  ProSIM titles feature a list of features that all can be classified under the umbrella of "the most accurate you'll find in a commercial product", such as.

  • The  realistically modeled weapon systems.  Penetration is computed by where the shot hits, with each individual unit modeled with realistic armor values.  Artillery systems are especially given the royal treatment.
  • The  realistically modeled terrain features.  Maps are based on real-world topographical regional maps, with a continuous elevation model that allows commanders to truly put tanks into a hull-down position, rather than an arbitrary defense bonus.
  • Multiple unit skill levels allow realistic engagements and players to explore "what if" situations based on how training effects the battle.

The Star and the Crescent can be purchased in the Strategypage Game Store.
 
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